I reckon you could half the teamsize of every game company, split them into other companies, give the workers complete control over whatever they make and every single one of their games would be better for it.
The audiences would be smaller because the games they make would aim to be really really really good at one specific niche thing. But they’d be better games at what they try to be.
The curse of AAA gaming is the goal of trying to appeal to literally everyone simultaneously instead of specialising in a niche and serving that niche audience in highly advanced ways.
That was Yahtzee’s reasoning for Neon White being his GOTY. The gameplay loop is straightforward but it also knows what it is and what it’s not trying to be. Unlike the AAA industry where every marquee game tries to be an action/adventure/shooter/RPG/dating sim with online multiplayer and a few racing sections.
The curse of AAA gaming is the goal of trying to appeal to literally everyone simultaneously instead of specialising in a niche and serving that niche audience in highly advanced ways.
Note how they straight up abandoned most of the genres for AAA games, because the action games with vague adventure and rudimentary rpg elements are the lowest denominator played by the most audience. And even non AAA games cram everything inside.
For example go look the current demo festival on Steam - RPG and Strategy cathegories are nearly identical, easily 90% overlap, with most of that being the indie equivalent of lowest denominator that is card games.
I too somewhat, but it would be nice if they weren’t majority of what is being released, and they are getting old very fast after second or third. Finally, most of them are very, very far from the quality of let’s say Slay the Spire
Not without a reason, card game is basically as low on assets as you can even go in making a game and still have a game. At least the roguelite card games are still above the multiplayer CCG’s now those are the shit.
I reckon you could half the teamsize of every game company, split them into other companies, give the workers complete control over whatever they make and every single one of their games would be better for it.
The audiences would be smaller because the games they make would aim to be really really really good at one specific niche thing. But they’d be better games at what they try to be.
The curse of AAA gaming is the goal of trying to appeal to literally everyone simultaneously instead of specialising in a niche and serving that niche audience in highly advanced ways.
You’d get more games and they’d be better.
That was Yahtzee’s reasoning for Neon White being his GOTY. The gameplay loop is straightforward but it also knows what it is and what it’s not trying to be. Unlike the AAA industry where every marquee game tries to be an action/adventure/shooter/RPG/dating sim with online multiplayer and a few racing sections.
Note how they straight up abandoned most of the genres for AAA games, because the action games with vague adventure and rudimentary rpg elements are the lowest denominator played by the most audience. And even non AAA games cram everything inside.
For example go look the current demo festival on Steam - RPG and Strategy cathegories are nearly identical, easily 90% overlap, with most of that being the indie equivalent of lowest denominator that is card games.
I like the indie deck building card games with roguelite elements smh
I too somewhat, but it would be nice if they weren’t majority of what is being released, and they are getting old very fast after second or third. Finally, most of them are very, very far from the quality of let’s say Slay the Spire
I really do not like deck building games. Cards as an aesthetic put me off more than anything.
Not without a reason, card game is basically as low on assets as you can even go in making a game and still have a game. At least the roguelite card games are still above the multiplayer CCG’s now those are the shit.