• PolandIsAStateOfMind@lemmygrad.ml
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    9 months ago

    The curse of AAA gaming is the goal of trying to appeal to literally everyone simultaneously instead of specialising in a niche and serving that niche audience in highly advanced ways.

    Note how they straight up abandoned most of the genres for AAA games, because the action games with vague adventure and rudimentary rpg elements are the lowest denominator played by the most audience. And even non AAA games cram everything inside.
    For example go look the current demo festival on Steam - RPG and Strategy cathegories are nearly identical, easily 90% overlap, with most of that being the indie equivalent of lowest denominator that is card games.

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        9 months ago

        I too somewhat, but it would be nice if they weren’t majority of what is being released, and they are getting old very fast after second or third. Finally, most of them are very, very far from the quality of let’s say Slay the Spire

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        9 months ago

        Not without a reason, card game is basically as low on assets as you can even go in making a game and still have a game. At least the roguelite card games are still above the multiplayer CCG’s now those are the shit.