:marx-hi:

  • happybadger [he/him]@hexbear.net
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    2 years ago

    I kind of want to do what Well There’s Your Problem started out as, Roz playing Cities: Skylines and talking about urbanism concepts. Victoria 3 is a good example of Marxist ideas like overproduction, modes of alienation, labour theory of value, the separation of town and country, and imperialism/colonialism being driven by the tendency of the rate of profit to decline. The only thing the game is missing is an environmental component to balance the pollution of industry. There’s a real niche there to just talk about Marxism while using the game as cheap ambient footage.

    • Coolkidbozzy [he/him]@hexbear.net
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      2 years ago

      A pollution mechanic to increase mortality from smog and drive disease into urban centers along trade routes would be really cool

      I think the game technically has disease and famine mechanics, but they don’t seem very important at the moment

      • happybadger [he/him]@hexbear.net
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        2 years ago

        Mortality is also a non-issue at the moment. Lead mines and whalers are the only industries which specifically increase it. Population growth always outweighs it to the point that a healthcare system is my lowest priority.