Mortality is also a non-issue at the moment. Lead mines and whalers are the only industries which specifically increase it. Population growth always outweighs it to the point that a healthcare system is my lowest priority.
I switched tabs and forgot the context of this post for a minute, so I just spent a little bit trying to parse your comment as some really weird political take lol
A pollution mechanic to increase mortality from smog and drive disease into urban centers along trade routes would be really cool
I think the game technically has disease and famine mechanics, but they don’t seem very important at the moment
Mortality is also a non-issue at the moment. Lead mines and whalers are the only industries which specifically increase it. Population growth always outweighs it to the point that a healthcare system is my lowest priority.
I switched tabs and forgot the context of this post for a minute, so I just spent a little bit trying to parse your comment as some really weird political take lol