• Huldra [they/them, it/its]@hexbear.net
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    1 year ago

    This is on the devs for making the communism vision quest not mandatory, but the game literally has a character turn to the screen and monologue about how Communism is the only ideology that promises a better world is possible for each and every human being and that struggling for it is worth it even if you fail or are killed.

    Meanwhile the fascism quest is all about how cope is destroying your life and ability to relate to other human beings, the moralism side quest has you fuck around with dumb bullshit that doesnt matter and almost gets you kidnapped by the state, and ultraliberalism is memes.

    • axont [she/her, comrade/them]@hexbear.net
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      1 year ago
      spoilers just in case

      All the political quests are Harry’s methods of dealing with pain, with varying degrees of success. They’re all cope. However the communist quest is the only one though where he tries dealing with his pain in a productive way, that is, he tries to remain optimistic and tries to at least understand other people. He comes across as goofy and arrogant when he says communist stuff, but that’s to be expected.

      He’s an alcoholic cop who had amnesia and suddenly decided he’s the reincarnation of Kras Masov. He’s never read theory, never organized. His heart is in the right place but he’s a dumbass.

      The other quests are unhealthy ways of dealing with pain, especially fascism. Fascist Harry becomes a shell whose life revolves around racial hatred. It’s the only quest where Kim will chew you out, beyond a professional capacity. He’ll get sick of your shit and will berate you outside the church. Kim is the most patient man on Earth and the fascism quest has you betray even his trust.

      The moralism stuff is just Harry trying to live in the memory of his marriage. Ultraliberal I interpreted as trying to ignore everything that’s happening, compete dissociation. “This is good, actually” as an ideology.

      • ImOnADiet🇵🇸 (He/Him)@lemmygrad.ml
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        1 year ago

        honestly I think a sequel (yes I know it will never happen) could fix so much of the problem here. Imagine if they do some crazy branching quest that remembers your save from the last game and if you did the communist path he’s now read theory and isn’t so worthless. (even without the IP controversy I’m sure that would be too complex for an indie studio or smthing let me dream)

        • YuccaMan [he/him]@hexbear.net
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          1 year ago

          Imagine if they do some crazy branching quest that remembers your save from the last game

          Get out of my head, I was thinking exactly this not a few hours ago. I’m of two minds about a potential sequel, but if one ever materializes, this is precisely what I hope it is. You’re probably right though, I doubt it’ll happen like this, if at all.

        • axont [she/her, comrade/them]@hexbear.net
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          1 year ago

          i’m personally a fan of sequels that have only vague references to whatever they’re following, but that’s just me. I’d want the events of a sequel to happen decades or centuries later, with the events of the first game a footnote in a random history book somewhere. I like seeing long-term time spans

          • ImOnADiet🇵🇸 (He/Him)@lemmygrad.ml
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            1 year ago

            that could work in disco I think for sure, although really I think where it’s needed to be used is more for continuing long epics/trilogies more often instead of “it’s the main character’s child!!!” cash grab stuff