I fucking knew they were cooked. Can’t wait to see the fanboys try to defend this slopfest mcu fan service turd lmao

  • Orcocracy [comrade/them]@hexbear.net
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    10 days ago

    Absolutely. The Yakuza/Judgement/Like a Dragon games reuse maps and animations like TV shows reuse sets and locations and there is nothing wrong with this.

    • MolotovHalfEmpty [he/him]@hexbear.net
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      10 days ago

      Persona’s core mechanics, arcana design, character animations etc too. Sega and other Japaneese developed/published stuff do this a lot and it doesn’t hurt the games when the core of them is solid and they have style.

      • Bureaucrat@hexbear.net
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        10 days ago

        Tbh I do get a little tired of the times when the demons don’t change much game to game. Creating new models and art and completely redoing the theme is a lot to ask for each release, but it feels like they stagnated when they made the switch to 3d models. I want them to like contract outside artists to give different renditions based on the same descriptions at least once. There’s tons and tons of art and depictions of pretas out there and for sure with other folklore creatures.

        • MolotovHalfEmpty [he/him]@hexbear.net
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          9 days ago

          I kind of agree. I haven’t played every Persona or anything (I only became a fan with 5) but there’s also something narratively and thematically satisfying about the personas and Velvet Room design tying all the stories together. If they’re going to mix it up though it feels like the time would be Persona 6 since it was being built in a new engine (as was Persona 3 Reload, but that started later and is a remake so unlikely to stray from desings in the original).