It is with mods but with a general “faction/government” overhaul for every ethic (and some more as you can see at the bottom). but I had no idea there were trots when running a “dictatorial” collectivist nation. Neat!

Zoomed in incase it is small on desktop:

  • -6-6-6-@lemmygrad.mlOP
    link
    fedilink
    English
    arrow-up
    4
    ·
    3 months ago

    From the mods I have it’s particularly the opposite. Egalitarian/free empires struggle deeply with ideological struggles as they have the ability to spawn factions that are against the type of “ruling governance”. Lots of interstellar conflicts will inflict peaceful ethics attraction, a war will invoke authoritarian/militarist ethics attraction, inequality will invoke cooperatist(collectivist) ethics attraction while being near megacorps will invoke a competitive one (which is neat because as a collective empire you have to fight off the capitalists trying to inflitrate your society!). One of the bonuses of added civics like that is far, far more nuance in governance and politics.

    Authoritarian governments like I’m playing (a Proletarian Regime) don’t have this problem but their factions are harder to get approval for/have more nuanced points and tend to want to be on your council which can be problematic for 40-50% approval rates like this one.

    In this case, the yellow “bullets” don’t actually affect faction approval in the sense that it doesn’t boost it nor hurt it. “Syndicalism” is in yellow because I have labor unions in a collective congress that decides on a “Chair of Stars” to lead the party. If I didn’t have the labor unions civic, It’d likely be red. Their other issues are relatively unaddressable until later game, to where I can adjust nutrition levels and living standards for my people.