• Belly_Beanis [he/him]@hexbear.net
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    2 months ago

    The augmented reality was also causing hallucinations for people who used them for long periods of time throughout the day. When they took the glasses off, they’d see menus or pop-ups that weren’t there. This doesn’t even get into all the eye strain and damage done to people’s vision.

    • UlyssesT [he/him]@hexbear.net
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      2 months ago

      I think that’s part of why VR hype waves have crested and receded, no matter what “Oculus Rift” and the MAGA sex pest creep with the fetish for exploding headwear tried to push with it.

      As James Stephanie Sterling put it once, Oculus Rift was “privilege goggles” that expected not just a significant cost to buy the damn thing, but sufficient floor space to use it and a rather ableistic presumption on the part of the manufacturers for who could actually use the thing for long.

      • Belly_Beanis [he/him]@hexbear.net
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        2 months ago

        I never understood why they make shit you have to wear on your face when like 70% of the population wears glasses already.

        Something I didn’t find out until I was in physical therapy is how we rely on our sight for balance. One of the things they have you do when learning how to walk and stand again is closing your eyes and trying to balance on one foot. I’ve never been less interested in VR because of that.

        • UlyssesT [he/him]@hexbear.net
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          2 months ago

          I understand that completely and have had similar experiences that taught me that, too.

          The “VR will be everywhere and you better get in on the ground floor or you’re a Luddite” euphoria posting was everywhere, sort of like the treat printer hype now, with a similar misanthropic disregard for naysayers or even for people that aren’t in a position to benefit from the bazinga tech, or are even negatively affected by it.