cross-posted from: https://lemmygrad.ml/post/5287345

I’m getting a hour-glass.

Much better than a regular timer when you’re doing the “Pomodoro” method and have to get something done. But I also have a nice lava-lamp, which is great when you’re listening to music. And a record-player for vinyl CDs. And fidget toys for my ADHD and Autism (to stim while I’m doing something).

I’ll be honest: I need eitiher:

Portability

Analog

If I can’t carry it or if it’s not mechanical, the i don’t care.

  • Makan@lemmygrad.mlOP
    link
    fedilink
    English
    arrow-up
    1
    ·
    4 months ago

    You know, I gotta say, there’s something also more “real” about N64 Kirby than, well, say, a game made with Unity or even Unreal Engine 5.

    …Seriously, a lot of photo-realistic games nowadays… kinda look the same.

    • LocalOaf [they/them, ze/hir]@hexbear.net
      link
      fedilink
      English
      arrow-up
      3
      ·
      4 months ago

      Yeah, I don’t know if it’s purely nostalgia, but earlier 3D games with low-poly constraints have a specific charm to them that’s hard to place. The closer you get to photo-realism, the more jarring the things that aren’t quite right jump out at you. Simplified or stylized art styles with less visual noise allow a lot more wiggle room in suspension of disbelief to the player imo

      • Makan@lemmygrad.mlOP
        link
        fedilink
        English
        arrow-up
        2
        ·
        4 months ago

        This is partly why stylized art-styles are superior.

        Like, Wind Waker holds up pretty darn well today; always knew it looked beautiful as a kid and it still does!