• NephewAlphaBravo [he/him]@hexbear.net
    link
    fedilink
    English
    arrow-up
    4
    ·
    edit-2
    5 months ago

    They do share the barest fundamentals like spacing, neutral/advantage, combo/trap/punish, especially early-to-mid stock before it transitions to more offstage stuff

    Beyond that I think it’s pretty widely accepted now that “platform fighter” is a distinct genre.

    • Smeagolicious [they/them]@hexbear.net
      link
      fedilink
      English
      arrow-up
      6
      ·
      5 months ago

      Which I think is cool! I just hate to see them compared and given recognition over more “traditional” genres because of popularity. It’s honestly like comparing apples and oranges. The offstage mechanics are their own hugely exploitable portion of gameplay that aren’t really reflected in the likes of Street Fighter or Tekken etc. and deserve recognition, but damn did I get salty about people trash talking SF in comparison to smash, or for derivative platform fighters like Multiversus 🤮 winning at TGA (tbh a pointless award but yk) over beloved series.

      • NephewAlphaBravo [he/him]@hexbear.net
        link
        fedilink
        English
        arrow-up
        4
        ·
        edit-2
        5 months ago

        Yeah that probably just comes with the “nintendo nostalgia wankfest” territory unfortunately. If the genre was born out of an original IP like fuckin Brawlhalla or something, it’d still be a side thing to classic fighters instead of people trying to treat it like a competition or even a successor. Anyway fuck multiversus and respect to the classic fighters even if they aren’t my thing.