I love metroidvania games and I see so much great in Hollow Knight. My big issue is that it’s way too fucking long. Not every game needs to be so big, it’s okay to be a tight, concise experience.
I love metroidvania games and I see so much great in Hollow Knight. My big issue is that it’s way too fucking long. Not every game needs to be so big, it’s okay to be a tight, concise experience.
If you’re actually curious: the purpose it serves is to instill a weight in and fear of death for the player. The goal is to make you more tense when pushing farther from your last checkpoint.
That’s the idea, at least.
Ah yes the From Software games, renowned for their stable, non-stuttery performance and support for high frame rates
(Armored Core 6 is a very welcome exception to the rule of From Soft game performance. Hopefully they keep that up going forward)
just turn on DLSS
Game doesn’t even have DLSS support lol
Just gonna point out that Prey was going for a very, very different aesthetic than Starfield. Prey is Art Deco, a style popular in the 1910’s-1930’s not “space race.” Starfield is definitely going for a more “NASA-punk” aesthetic.
Whether it achieves that well, I can’t say, I only played like an hour and a half before I got bored and felt no desire to go back. I like the space suit designs though—chunky tech is great.
Probably the number of casualties they’re looking to inflict too