This is a followup to @[email protected] ‘s recent thread for completeness’ sake.
I’ll state an old classic that is seen as a genre defining game because it is: Myst. Yes, it redefined the genre… in ways I fucking hated and that the adventure game genre took decades to fully recover from. It was a pompous mess in its presentation and was the worst kind of “doing action does vague thing or nothing at all, where is your hint book” puzzle gameplay wrapped in graphical hype which ages pretty poorly as far as appeal qualities go.
So many adventure games tried to be Myst afterward that the sheer budgetary costs and redundancy of the also-rans crashed the adventure game genre for years.
I didn’t much care for Hollow Knight. I don’t think it’s bad by any stretch, in fact I can see how it’s probably amazing when you like the genre, but I got bored very quickly.
I’m just in this thread to fistfight anyone who dares say Undertale or, god forbid, Outer Wilds.
I’m gonna say Undertale. Toriel is an abuser who abducts a child and beats them when they try to leave. The moral of the game is also children who are beaten shouldn’t fight back. No fucking wonder the fandom is full of pedophiles
So true, honey
You got your wish
Hollow Knight is cool but it has a very slow start and is only really fun once you’re zooming, imo
I’m sorry, I got bored playing Outer Wilds. I roam around, find some ancient texts, but fail to see how it leads anywhere. Yet the start is excellent, it hints at some great mystery…
Stick with it. I nearly gave up on it a few hours in but I’m so glad I didn’t. The game doesn’t tell you where to go, you have to figure it out yourself, but the clues are all there if you look.
I love metroidvania games and I see so much great in Hollow Knight. My big issue is that it’s way too fucking long. Not every game needs to be so big, it’s okay to be a tight, concise experience.