• WhatDoYouMeanPodcast [comrade/them]@hexbear.net
        link
        fedilink
        English
        arrow-up
        13
        ·
        6 months ago

        I also don’t think there’s any powers the dev can bestow that feel quite as exhilarating as going exponential in a rogue like. There’s also the chance for tension with a build that barely works that’s hard to do via dev time.

        It’s to the point where even if you want replayability in an older title like Zelda: Ocarina of Time, you make it into a randomizer and randomize where you get items so sometimes you have to plan out and glitch around the game to obtain things.

        Press A when I tell you to press A is going out of style. I think a lot of people really like to chart their own path through an obstacle and modern design gives devs the ability to make really sophisticated obstacles.

    • Owl [he/him]@hexbear.net
      link
      fedilink
      English
      arrow-up
      10
      ·
      6 months ago

      They’re more fun to make. Replaying the start of a roguelite a gazillion times is more pleasant than replaying the first level a gazillion times.