Year two is out now: https://hexbear.net/post/2720771

So, I thought of making a sequential fortress for Hexbear to play. The rules of a sequential fortress is that a user controls the fortress for a year (starting and ending in early spring) and then hands the fort off to another user and makes a writeup. This is the same idea as the infamous Boatmurdered.

Roomtheaters – Expedition Leader’s log, Year 1

Expedition Leader: Radio Free Val

Year: 101

Starting Population: 7

Ending Population: 23

Fatalities: 1

Achievements: Discovered caverns, started metal industry, reached Hamlet, didn’t die

Summary: Strike The Earth! We have created a new fortress in a sparsely forested region with a small hill, a stream and amicable wildlife. After digging in a space for a trading depot and personnel exit (the 1 wide tunnel to the side, this is meant to be a cage trap hallway), the first priority was to create farms. These are done one level below the entrance to prevent anything from getting in after felling a tree (rip my old fortress where a titan got in through a hole in the ceiling where the roots used to be). Next, some stills and farm-related workshops before digging deeper and creating some rooms for the dwarves. These are glorified cells with a single bed and nothing else. But hey, it’s better than cold stone. Then, we created stockpiles for various goods before finding a massive vein of magnetite and coal. This will be critical for any iron industry. We quickly established a smelter and forge to create materiel and other iron goods in case combat is needed. In the meantime, out leatherworker was taken by a strange mood and a leather shop was build to accommodate them, however they lacked the needed leather to create a project. We slaughtered a horse to provide some leather but it was not enough for the undertaking. They later died due to dehydration after falling into a severe depressive episode. In a lighter note, we discovered a massive carvers system and a human monster hunter now resides with us. After a horde of troglodytes ran up from the cavern and tried to kill a couple of dwarven children, we killed them and temporarily sealed off the entrance to the cavern until cage traps can be made to secure the fort. We also discovered a pillar of obsidian studded with diamonds but elected not to mine it due to the stone being warm to the touch. We survived the winter with ample food supplies and expect greatness out of Roomtheathers, best of luck to my successor.

Goals For Next Leader:

  1. Memorialize the leatherworker who perished
  2. Fortify the caverns
  3. Get more seeds
  4. Strengthen military
  5. Mine the obsidian pillar to the southeast at elevation 28
  6. Dig deeper

Whoever wants to take over the fort for the next year, speak up and I’ll send you the save file and you can continue Roomtheaters.

Files: https://drive.google.com/drive/folders/18FJ8xCkc1GdBdzHCXen2cGnjumq5lYIY?usp=sharing I’ll try to keep this folder as a repository of all the saves so people can download it easily.

To pick up the fortress, download the file, extract it and move it to your steam save directory. On linux this looks like:

tar -xJvf bearmurdered.tar.xz;
mv -v ./region3 ~/.steam/steam/steamapps/common/Dwarf\ Fortress/save

First verify that your DF save directory does not have a “region3” directory BEFORE moving the file over. It will permanently delete your world if you have one there

I am handing the fort off to @[email protected] for year 2. Strike the Earth, comrade!

  • booty [he/him]@hexbear.net
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    4 months ago

    Aw man, I haven’t played enough Dwarf Fortress lately to feel comfortable taking it over. Maybe I’ll study up and in a few weeks I can take the reins for a bit

  • Wertheimer [any]@hexbear.net
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    4 months ago

    Rest in power, moody leatherworker.

    I’m too incompetent to pick up the baton but I will follow this thread so as to learn.

  • Des [she/her, they/them]@hexbear.net
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    4 months ago

    im so bad at that game im more a rimworld player so if you want a hilariously fucked up fortress with some basic management sim competence that would be me

  • PorkrollPosadist [he/him, they/them]@hexbear.net
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    4 months ago

    OH HELL YEAH

    I’d like to get in on this at some point soon (maybe this weekend if nobody jumps at the opportunity), but since this appears to be the inaugural thread, I want to make a couple administrative suggestions.

    1: We should try to make the saves public, instead of directly transferring them from player to player. This allows spectators to load the save and observe the progress - potentially making note of interesting engravings, character profiles/thoughts and such.

    2: We should try to include a couple screenshots with each update, so people who don’t have the game can still kinda see passively watch how things develop. Never mind, I scrolled down.

  • Wugmeister@lemmy.dbzer0.com
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    4 months ago

    I’m down. However, every fortress I’ve ever run has quickly died for entirely controllable reasons. Expect fun.

  • context [fae/faer, fae/faer]@hexbear.net
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    4 months ago

    Mine the obsidian pillar to the southeast at elevation 28

    sounds like fun

    last time i did that...

    a demon escaped the obsidian pillar it had been trapped in and rampaged throughout my fort

  • abc [he/him, comrade/them]@hexbear.net
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    4 months ago

    I’d be down but I can only imagine my logs will be like

    Rith Amostgoden drowned in the caverns. Holy shit.

    Catten Avuzîton got mauled by goblins. Holy shit. By the way, uh, Litast Ustuthubbul - a 3yo child - somehow defeated a forgotten beast. Also the entire Silverblade squad died and we don’t have enough coffins to bury them yet, so their ghosts have begun to roam the halls…holy shit

    Zuntîr Kilrudubbul has crafted a masterwork toy anvil using the bones of the forgotten beast. The Captain of the Guard has decided to display it at the entrance by the guard dogs in the hopes of enticing any would-be thieves to only abscond with the anvil.

    We’re losing morale due to the ghosts. Also Zutthan Dôbarkib is definitely a vampire.

    • a_little_red_rat [he/him, comrade/them]@hexbear.net
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      4 months ago

      Actually, making a fool proof self-sustaining fort is not that difficult, to be honest, especially if it only has to survive a year. You can technically just dig in and wall yourself in, set up a few farms (you need surprisingly few crops to feed your dwarves) and breweries, train a few craftdwarves and the only thing that can kill you at that point is a very unlucky special mood (dwarf that is struck with inspiraion to create a legendary artifact, but if they can’t get the resources to make it, they might go berserk) that goes into a death spiral (a killed dwarf causes another to have an outburst of anger, killing another, which makes another start brawling etc), but even those can be managed.

      And then, you can just automate most tasks so it runs itself indefinitely.

  • Awoo [she/her]@hexbear.net
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    4 months ago
    1. How do we sign up?

    2. Might be issues if people don’t stick to the same branch. Right now a lot of people are split between the beta branch and the main branch.

  • Doubledee [comrade/them]@hexbear.net
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    4 months ago

    I’ve never done this before but I think I might be able to handle it, might need a briefing on how to handle the files correctly though.

    Do you have embark information? You seem to be sure there’s iron and such, I’d be curious to see what all the prospectors determined is in the area, aquifers and such.

      • Doubledee [comrade/them]@hexbear.net
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        4 months ago

        Cool cool. I’m down to go whenever. Put me in whenever makes sense.

        Also it looks like we have a lot of potential managers who are worried about their abilities. I’m willing to field questions if anyone has them but maybe we want some sort of organized way to help encourage the less confident future central planners? I dunno what a reasonable way to do that would be.

          • PorkrollPosadist [he/him, they/them]@hexbear.net
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            4 months ago

            I’m thinking each year should be a new thread, this way we lowkey spam the feed and attract new players /onlookers instead of posting to a thread which will never return to Hot/New again. When games like this took place on bulletin boards like SA or the DF forums, replies would bump the thread. On here, making a new post is basically the equivalent.

            Also it might be good to lay out some additional ground rules, like game version (as Awoo suggested) and mod acceptance/prohibition (thinking of DFHack and Dwarf Therapist in particular and assuming these are off-limits even for QOL features).

            Also things like time limits (e.g. one week or your turn is forfeit)

              • PorkrollPosadist [he/him, they/them]@hexbear.net
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                4 months ago

                No premature circus, but the temples can have a couple of statues, as a treat. :)

                I don’t think dfhack/dt is enforceable, but the stakes are also nonexistent and I agree accessibility is nice. When I play normally, I use DH features like seedwatch all the time.

                For succession, I think we need to be a little more organized. We at least should keep a roster of players who volunteered for turns, and try to make sure they all get their shot before rotating back to people who have already played. When I post the next thread I’ll collect a list of everyone who has confirmed they want to play, as well as those who have expressed interest.