todd NOOOOO

HE CAN’T KEEP GETTING AWAY WITH IT

In my defense I picked up a cheap used VR headset and playing Skyrim in VR and holding all the sparkly spells in your hands is genuinely a pretty novel and magical experience

  • Kuori [she/her]@hexbear.net
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    5 months ago

    what is the hold this game has on people? i’m not judging or anything, i’ve spent an unconscionable amount of time playing MMOs, but i just don’t get the skyrim appeal

    • laziestflagellant [they/them]@hexbear.netOP
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      5 months ago

      As a dedicated modder, the appeal to me is probably different than a casual player, but I enjoy the thrill of the chase (making a ‘perfect’, beautiful and feature rich modpack) as well as every few years that I come back to the Skyrim mod scene, there’s always some kind of really cool advancement that has released, like the functioning Seasons system, or the base object swapper and Spell perk item distributor, that can make your game even MORE beautiful and feature rich.

      But uhh… someone who actually plays the game instead of modding it probably likes the open world and how there’s generally always a series of sidequests and locations you didn’t find on your last playthrough

      • Kuori [she/her]@hexbear.net
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        5 months ago

        i’m also a little modding goblin so i totally get you on that angle, i even get the appeal of other bethesda games (i am a new vegas girlie, as is trans tradition), i just don’t understand why people are still so drawn to skyrim of all games, i guess. it just feels like a very generic open world fantasy game. i had the same issue with oblivion, thinking on it.

        idk, sorry, i’m not trying to shit on your good time or anything. i’m glad you’re enjoying yourself! i’ve always just kinda bounced off the non-NV bethesda offerings and i occasionally find myself wondering what i’m not seeing that leads people to love them (mostly skyrim) so much. thanks for taking a stab at explaining!

        • Dolores [love/loves]@hexbear.net
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          5 months ago

          a major characteristic that makes it a perennial draw is imo that its so generic and mid. plus the technical side that it Just Works better than oblivion.

          in a an actually good game completely altering core systems and questlines would actually risk you losing something—incidentally FNV has a lot less of this, and expansion-style is the main way stuff got added, since the original stuff is good. but with Skyrim? there’s overhauls for every questline and mechanic, because the base was so barebones. ive played like 6 different experiences doing the Magic School in Skyrim with different mechanics & progressions.

        • laziestflagellant [they/them]@hexbear.netOP
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          5 months ago

          Hmm… this is actually kind of difficult for me to answer because I bounced really hard off of vanilla Skyrim when I tried to play it. I have a lot of negative things to say about the base game, and the version of the game I like to play is similar but still very different in almost all systems (ie I am a Morrowloot fan)

          I guess what draws people to Skyrim is

          • Skyrim’s visuals are still pretty enough looking (especially the engine update re-releases) that the average graphics snob isn’t going to be immediately turned away like they would for Morrowind and Oblivion
          • Similarly the combat is approachable and responsive enough to not turn action gameplay snobs away immediately, at least not until the 5000 HP draugr deathlords start spawning
          • The explore, combat and loot loop is admittedly pretty well done. Picking up a story side quest and stumbling upon a dungeon to explore on your way there is a satisfying gameplay segment. So is finishing off a chunk of gameplay and hauling your stuff to the market and/or your house
          • There is (just barely) enough ‘character types’ to justify multiple playthroughs dedicated to different gameplay builds (ie evil Dark Brotherhood daedric quest character, College of Winterhold character, Companions werewolf build, Dawnguard vampire run, etc)
        • Frank [he/him, he/him]@hexbear.net
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          5 months ago

          I played hundreds of hours in Oblivion in a single playthrough, but I had so many mods - Elsweyr and Valenwood, sailing ships, a de-levelling mod, vast amounts of new enemies and mobs, new quests, tons of new game systems. I waited over a year to by skyrim and fallout iv to give the mod scene time to mature.

          I also really, really like the tes backstory. Skyrim and oblivion were,kt nearly as weird and fun as morrowind in that regard, but if you look you can still find some of the weird charm - Camoran’s rantings in the Mysterium Xarxes, the painted world, the thieve’s guild’s relationship with Nocturnal, the backstory of Knights of the Nine if you just ignore the boring crusader armor, the whole shivering isles expansion.

          • barrbaric [he/him]@hexbear.net
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            5 months ago

            I think it’s noteworthy that you only refer to Oblivion content when describing what’s good about the series. Imo Skyrim was much blander with less interesting things going on.

            • Frank [he/him, he/him]@hexbear.net
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              5 months ago

              Very true. The dungeons were so generic and the enemy variety was so bad. There are things i like - the nord ruin aesthetic, riften, markarth, but hte game really failed to take advantage of the setting i n many ways.

              • laziestflagellant [they/them]@hexbear.netOP
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                5 months ago

                Every time I play Skyrim and I’m armpit deep in another nord crypt I find myself weirdly yearning for the Oblivion Aeylid ruins even if most of the time I’d just be fighting a different kind of zombie in them.

                The visuals just hit different. The floor to ceiling crush traps too

              • barrbaric [he/him]@hexbear.net
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                5 months ago

                Never even mind the Forsworn/Forsaken/whatever they actually call the “wildpeople” in the markarth area. IIRC there are 0 quests related to them and they’re just bandits+.

                • Frank [he/him, he/him]@hexbear.net
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                  5 months ago

                  Indigenous resistance movement making pacts with the evil actually existing supernatural entities of Nirn to gain an advantage over the invading imperial power? Nah, that doesn’t sound interesting. Let’s do werewolves and vampires again.

      • Frank [he/him, he/him]@hexbear.net
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        5 months ago

        I, too, have more time in the Creation kit than in the game

        The mod that uses “ai” to have an npc respond to natural language speech is neat in a “burn it burn it burn it” kind of way.

    • Frank [he/him, he/him]@hexbear.net
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      5 months ago

      For millions of years humans wandered around eating stuff they found on the ground and fighting skeletons.

      Skyrimblionwind is a game about wandering around eating stuff you find on the ground and fighting skeletons.

      I sincerely believe much of the appeal of open world games is that for most of the time there have been humans we kind of just wandered around exploring and finding neat stuff and sometimes getting eaten by lions. People who live in capitalism hell where everything is fenced and it’s illegal to go outside and you move between a series of small artificially lit boxes get a chance to wander around and explore and find neat stuff and eat things they found in barrels are like "oh my god this is what I was meant to do. This is why i am a biped with two dedicated limbs for grasping and manipulation. This is why i have binocular vision and symbolic reasoning. This makes sense, while my life of misery and boredom does not.

  • FlakesBongler [they/them]@hexbear.net
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    5 months ago

    I got really into Skyrim one year and haven’t touched it since

    I’m not bragging though, since I am in the middle of my fifth JESawyerMod run of New Vegas

  • pudcollar@lemmy.ml
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    5 months ago

    I have enough console games to fill a car and barely have enough space to drive it. I’m doing an orc no-magic playthrough right now. On the switch, so I can play it everywhere. And I do.

    • laziestflagellant [they/them]@hexbear.netOP
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      5 months ago

      Damn, I can’t imagine ever playing Skyrim on a console, finding and installing all the big fancy mods is half of the appeal for me.

      …though admittedly this may also be why I never get more than halfway through the MSQ

      • Frank [he/him, he/him]@hexbear.net
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        5 months ago

        Same. I hate the base games, they’re so boring and flavorless. But once the modders have, well, fixed all of Beth’s bullshit they’re a lot of fun.

    • laziestflagellant [they/them]@hexbear.netOP
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      5 months ago

      These days all the cool kids download modpacks from Wabbajack, but it comes down to what you like about Skyrim and RPGs in general. Legacy of the Dragonborn adds a huge collection quest that you fill out as you go exploring, there are a lot of 3rd person combat overhauls that make the combat more dynamic and enemies less spongey, there’s huge dramatic quest mods (Vigilant and company) or even total conversions like Enderal. There’s also stuff like 3DNPCs and talkative companion mods if you just want more interesting characters to meet around Skyrim

      • barrbaric [he/him]@hexbear.net
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        5 months ago

        In that case, can you recommend a modpack that fills these criteria:

        • Eliminates obvious dominant strategies (stealth archer, grinding smithing/alchemy for free levels)
        • Makes combat more interesting than “mash attack”
        • Gets rid of HP sponges, (but also doesn’t overcorrect into getting constantly one-shot)
        • Fixes XP curves (destruction levels way more slowly than any other combat skill for no clear reason)
        • Adds quests, ideally like the better questlines of the base game like the daedra questlines
        • Not a total conversion like Enderal
        • laziestflagellant [they/them]@hexbear.netOP
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          5 months ago

          Full disclosure but I’ve never played someone else’s modpack. I’ve downloaded multiple from Wabbajack but I’m so picky about everything in game that I immediately start ripping chunks out of it. But I do have some recs from the community.

          Not actually Wabbajack but Gate to Sovengarde is supposed to be easy to install and vanilla+ type. Pretty well tested and pretty stable, includes a lot of the dynamic world changing mods like Seasons and reclaiming locations after you clear out bandits and the like.

          Path of the Dovahkiin overhauls the game to be a more ARPG experience with a focus on character builds, dungeon crawling and looting.

          Living Skyrim and Wildlander are supposed to be increased difficulty immersive survival overhauls that probably aren’t to everyone’s taste.

          People who enjoy modding Skyrim into Dark Souls talk a lot about Nolvus, but learning that the modpack includes “Immersive Wenches” has made me slightly question its ‘ultimate lore friendly and immersive experience’ lol

  • DyingOfDeBordom [none/use name]@hexbear.net
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    5 months ago

    same but it’s league of legends or victoria 3 (restarting playthroughs of the same countries)

    I started playing palworld a couple nights ago but haven’t been back to it because I keep having weird anxiety where I feel like doing nothing until I’m 3-4 beers drunk and then it’s been time to go to bed

  • Teekeeus [comrade/them]@hexbear.net
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    5 months ago

    Modded oblivion and skyrim are just fun games to chill around in

    I’m a bit of a weirdo so the mods I install don’t really change the core gameplay or cities but add/modify various towns, houses or caves/dungeons/etc around the map