It’s basically a shorthand for cinematic interact locations that otherwise get lost in the noise of otherwise-identical clutter surrounding them. Like “is that flattish rock a pretty scenery rock or a mantling-cutscene rock?” sort of stuff that gets solved by just splashing bright paint on the interactable stuff or otherwise making it stand out aesthetically even when that doesn’t make sense diegetically.
Yes, really simple and shortcutty way to say to the player “OVER HERE DUMBASS, COME PRESS X A FEW TIMES”. Thank you AAA games, such depth of gameplay…?
It’s basically a shorthand for cinematic interact locations that otherwise get lost in the noise of otherwise-identical clutter surrounding them. Like “is that flattish rock a pretty scenery rock or a mantling-cutscene rock?” sort of stuff that gets solved by just splashing bright paint on the interactable stuff or otherwise making it stand out aesthetically even when that doesn’t make sense diegetically.
Yes, really simple and shortcutty way to say to the player “OVER HERE DUMBASS, COME PRESS X A FEW TIMES”. Thank you AAA games, such depth of gameplay…?