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Yuritopiaposadism [none/use name]@hexbear.net to games@hexbear.netEnglish · 2 years ago

I mean he is right, Bethesda's Fallout has bad worldbuilding that makes generally no sense. Counterpoint: It looks cool.

hexbear.net

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I mean he is right, Bethesda's Fallout has bad worldbuilding that makes generally no sense. Counterpoint: It looks cool.

hexbear.net

Yuritopiaposadism [none/use name]@hexbear.net to games@hexbear.netEnglish · 2 years ago
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  • AssortedBiscuits [they/them]@hexbear.net
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    2 years ago

    The worst thing about it was that the series moved past that in Fallout 2. There was even a quest where the PC finds a giant stash of bottlecaps which proved to be worthless because people in Fallout 2 don’t use bottlecaps as currency.

    • UlyssesT [he/him]@hexbear.net
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      2 years ago

      I remember that.

      Even the first game had signs of society moving past the scavenging stages after the nuclear war, which makes all the after-the-fact excuses made for the setting still being in its scavenging stages game after game for centuries afterward more and more hollow.

      • ProfessorAdonisCnut [he/him]@hexbear.net
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        2 years ago

        :posadas-wistful:

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