Maybe you haven’t been convinced by a good enough argument. Maybe you just don’t want to admit you are wrong. Or maybe the chaos is the objective, but what are you knowingly on the wrong side of?

In my case: I don’t think any games are obliged to offer an easy mode. If developers want to tailor a specific experience, they don’t have to dilute it with easier or harder modes that aren’t actually interesting and/or anything more than poorly done numbers adjustments. BUT I also know that for the people that need and want them, it helps a LOT. But I can’t really accept making the game worse so that some people get to play it. They wouldn’t actually be playing the same game after all…

  • comfy@lemmy.ml
    link
    fedilink
    arrow-up
    11
    ·
    25 days ago

    I don’t think any games are obliged to offer an easy mode.

    That’s a valid stance. It’s ok to make art which is not intended for everyone, or even the majority.

    However, if you’re charging people money for it and they are surprised by the difficulty and can’t enjoy it as a result, I think that could be a potential ethical issue. But if you make it clear it’s a difficult, challenging game, then I see no problem.

    • Furbag@lemmy.world
      link
      fedilink
      arrow-up
      2
      ·
      24 days ago

      Good point on the ethics issue. Youngsters these days don’t know what hard games really are. Games used to be diabolically hard, design holdovers from when quarter-munching games moved to home consoles and every game you paid full price for was essentially a gamble on whether or not it was going to be good or even playable, but finishable was almost not a consideration back then because it was pretty rare to actually ckear a game from start to end.

      These days to think it’s important and walk a line between challenging and entertaining not just for the sake of capturing a larger market share of players, but also to avoid bad publicity from having a game be too difficult to o complete.