I played it on xbox entirely singleplayer and i just remembered it existed. I never hear anyone mention it wondering if anyone actually played this game when it was out

    • Gorb [they/them]@hexbear.netOP
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      10 days ago

      The release window was pretty rough. It was also a format of game geared more towards PC audiences and online only games just weren’t that popular at the time.

      Brink more of the same but suffered severe technical issues. I really enjoyed it myself playing it offline for the most part.

      Dirty bomb is perfect and idk why it even failed

  • culpritus [any]@hexbear.net
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    10 days ago

    I played it a bit back in the day. It would be great IP to revive for a modern FPS/RTS game with some hero/MOBA mechanics sprinkled in to make it appeal to a modern audience.

    I really liked that it had no persistent perks/leveling mechanics iirc.

    • Frank [he/him, he/him]@hexbear.net
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      10 days ago

      I really liked that it had no persistent perks/leveling mechanics iirc.

      Progression systems are such a curse.

      I think one of the core reasons Helldivers is having so much controversy is that it doesn’t really have them. Getting to level 20 and unlocking all the core stuff is mostly an extended tutorial and after that there’s just gameplay, and I don’t think a lot of people know how to handle that anymore.

      • Awoo [she/her]@hexbear.net
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        10 days ago

        The main issue helldivers has is that it’s just too samey. They’ve added new weapons in but nothing fundamentally changes gameplay much.

        If instead of new weapons they were releasing new enemies and new maps that feel fundamentally different then they would have had a lot more player retention. Once you’ve done existing content enough times to level up you feel like you’ve seen/played it all (which you have).

  • ShimmeringKoi [comrade/them]@hexbear.net
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    10 days ago

    I played it and I loved it, and I was very sad when they took it down. I had such a good time playing around with the different vehicles and classes, thr art design of everything was so much fun. I have many voice lines burned into my memory. MCP disabled, repair our MCP. MCP repaired.

  • 12022081631 [he/him]@hexbear.net
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    10 days ago

    sorry slightly off-topic, but some of the other comments gave me a sudden flashback to Crysis Wars (crysis warhead multiplayer) where the goal was to nab the nuke plant and either make a davy crockett or a shagohod nuclear tank and nuke the enemy’s base

    it was actually a pretty fun territory control/point control gamemode with extra spices but what happened, inevitably, was people running servers modded out the ability to ever win the game with the nukes so you had people that would either do it out of ignorance or people that were just doing it out of sheer boredom and then you had everyone else engaging in the 2fort-like mindless improvised team deathmatch of it all

    what a goddamned mess, i miss it

    • Frank [he/him, he/him]@hexbear.net
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      It’s so sad when a niche multiplayer game with cool ideas just dies for lack of a playerbase. There’s so much art and beauty out there on forgotten hard drives and CDs that no one will ever enjoy again. It’s not simply enough to turn it on, boot it up. You need to populate a server. You need players who understand the systems and technqiues. you have to spend time with it. Games really are different from anything that has come before them in so many ways.

      • 12022081631 [he/him]@hexbear.net
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        10 days ago

        in a few recent conversations where I’ve had to describe multiplayer games and stuff I have unironically deployed the term “virtual spaces”, because honestly, any multiplayer level with the added context of a real social network (any social network elevated past matchmaker w/ no conversation or recognition) becomes a real place that you spend time with people.

        I think we might be a bit spoiled now with spaces like Minecraft. even the long history of MMOs that have intentionally planned simulation of logical, real spaces makes it less obvious how arena_lumberyard and cs_office can be places with different moods at different times of day. how certain people come and go, and how these places are enlivened or altered by different group dynamics

        videogames are pretty cool actually

    • Gorb [they/them]@hexbear.netOP
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      10 days ago

      I rather enjoyed it even with bots. Very much a kinda reskin of battlefield 2 with shiny 360 era graphics and some orbital strikes for good measure.

      I think its still got people playing online with community servers. Haven’t tried playing on them though

  • BelieveRevolt [he/him]@hexbear.net
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    10 days ago

    Did you know this was a kind of sequel to Wolfenstein: Enemy Territory?

    Because I didn’t until now, even though I vaguely remembered two different games with “Enemy Territory” in the name existing.

  • NephewAlphaBravo [he/him]@hexbear.net
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    10 days ago

    I loved how the strogg could convert between health and ammo, really interesting mechanic to have in your pocket. Also the artillery classes were super cool.

  • refracting [she/her]@hexbear.net
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    10 days ago

    Yes! I played it online and it was so fun. I also never hear anyone mention (to the point of wondering if playing it was just a dream)

  • Absolute@lemmygrad.ml
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    10 days ago

    I played the absolute fucking shit out of this and Battlefield 2 on PC multiplayer back when it came out. They truly dont make em like that anymore

  • dkr567 [comrade/them, he/him]@hexbear.net
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    10 days ago

    I wish I had the opportunity to play Quake Wars when it came out as I played the shit out of RTCW multiplayer and Enemy Territory but never had the money to get a new PC/consoles then.