cross-posted from: https://hexbear.net/post/2843304
So, I’m pretty much a layman when it comes to modding, game development, coding, etc. With that said, am I correct in thinking that creating a small to midsized mod for a game like Stellaris is a much smaller/easier undertaking than even a simple indie game?
If I want to get started in that direction, creating a small (functional) Stellaris mod might be a good idea?
you’re on the right track - I don’t know how Stellaris modding works, but modding (if modding tools already exist) is easier than coding a simple indie game.