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Cake day: June 26th, 2023

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  • Yeah, there are different bluetooth audio profiles, one for high quality audio intended for media consumption, and one for bi-directional audio intended for telephony (and some others, but these are the relevant ones here). The “gotcha” is that in general, any attempt to consume the mic feed from a bluetooth headset will switch it to the telephony mode, so if you have them paired to a PC and an application is listening to the mic for any purpose you get stuck with much lower quality 64kbps PCM audio.






  • As someone in the dev team for a “business app”, we probably know about most or all of them, but they’re just not important enough for anyone in management to prioritize them as part of a sprint. It’s also possible no one has given us reproducible steps to make them happen, so we just straight up don’t know what to fix. Usually the former though.







  • Totally agree that a lot of them are poor implementations. Or just have a terrible UX such that it’s almost guaranteed that a layperson is going to set it up badly and have a degraded experience that they’ve convinced themselves is good. Obviously the “correct” thing to do is check every box for “enhancements”, right?

    Gaming peripheral software supplied by the OEM being bad is probably the least surprising thing I’m likely to read all day.

    As for stereo sounding better, I think in the purest sense that’s always going to be true. Any kind of processing is going to alter the audio to some degree away from the original “intent”. A pure triangle wave from a NES isn’t going to be a pure triangle wave after it goes through any HRTF, good, bad, or otherwise. If you want your sound to be clean then yes, avoid extra processing at all costs.


  • First, I apologise for assuming you were uninformed. That’s clearly not the case.

    I agree that if a game has its own headphone surround solution then that’s preferable to anything external to the game. And yes, turning on both just mangles your sound and should not ever be done.

    A theoretical game that doesn’t have its own HRTF doesn’t need to provide full soundscape details for a external virtual surround to work though. It just won’t be as good. If the game can output 7.1 audio but lacks HRTF for headphones the processor can at least use the surround channel positions to inform an HRTF, so that the right rear channel sounds like it’s behind you and to the right, etc. If the game is stereo only, maybe you want your NES emulator audio to sound like it’s coming from the screen in front of you instead of strapped to your head.

    All that aside though, OP also didn’t mention games. Maybe he’s got some DTS7.1 movies he wants to watch, in which case HRTF by channel position is the only option.





  • vithigar@lemmy.catoSelfhosted@lemmy.worldHave an old NUC...
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    3 months ago

    Same setup here, two USB drives dangling from my NUC. One of them is even notably slow for a USB drive. Still not an issue at all for home use. I’d probably need a dozen or more people all watching different things on Jellyfin at the same time before it even approached being a problem.