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Joined 1 year ago
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Cake day: June 21st, 2023

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  • The chosen one trope hands down all the time. I would love to get through Wheel of Time but I cannot stand chosen

    spoiler

    Rand and everyone around him is

    That series I have put down so many times. Having a “hero” protagonist that is essentially unkillable (because they are the title character) I don’t mind, Conan for example. We all know Conan won’t die because there is always another story about him. But he is not fated for anything, no grand destiny he has to achieve or the cosmos suffers.

    Second is also another that has been touched upon - the goodness of divine authority. Especially if it is light flavored. And nobles divine right to rule set as a standard of good etc. Give me stories of folks fecking up the system and creating their own anarchistic communities while continuing to feck up the system.



  • I would have the top level tag “Rulebook” and put “Core Rulebook” as a sub-tag. Under Rulebook also have “Player Handbook”, “GM handbook” and “Splatbook”. Keep the rules together.

    Also tags for your dominant systems (ex DnD, PbtA) including “System Agnostic”. Perhaps add subtags “Pre-made” and “Generators” under “Setting”. Publisher tags? Language? Decade/year of release? Have played?









  • tissek@ttrpg.networktoRPG@lemmy.mlQuantum Ogres
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    1 year ago

    It’s a good technique but one that can be abused. As most techniques. Using it as a tool to funnel the group into the content that has been prepared regardless of group strategies is one of the worst. In such cases I’d be much happier and excited if the GM comes out and says only the ogre path is prepared.

    I would also like to divide the quantum ogre into two parts - the quantum obstacle and the quantum reward. Quantum obstacle being that regardless of path A or B the same encounter will happen, like a group of ogre bandits. The quantum reward being that regardless of path the same reward waits for them. Like they went after the ogre warcamp instead of the orcs’ and found leads to the greater conspiracy. Same leads that would have been in the orc camp. The quantum reward I love to use as it keeps the game going forward, as each (equal) path leads to the same rewards there is no need to do multiple.




  • Considering it’s the norm when you aren’t doing something genre typical to take two ir more genres and just smoish the names together. This way you get things like blackened death metal (black plus death) or epic gothic power metal (take a guess). Now smoosh those teo examples together and you get something like blackened gothic melodic death metal. See that there, now we get into the transformative properties of metal subgenres. Death metal with a bit more melody and structure, which power metal has in spades, becomes melodic death metal.

    Fun isn’t it? Also I may have bullshitted together half of the above. But it is a real thing

    https://m.youtube.com/watch?v=j6WYhOHRmDs



  • Starting up the first D&D game is the hardest game to start, especially if one isn’t used to nomenclature in the hobby. How obvious is it that a “one-shot” is a scenario made to be played and completed within a single session? This time and age though there are so many resources out there that is easy to get that foot in the door.

    That said D&D is a hard system to get started with. You mention it yourself - maps, foes, encounters etc. It can easily become overwhelming. And the system doesn’t do any favours in this department as it between the lines urges towards perfection. If you have the time I can recommend you to read (the GM chapter of) Apocalypse World. It has its special tone but it is so good. Really help me to get out of “prep hell” and to embrace Play to Find Out.

    Two GM toolkits I also would love to recommend you, and both are free, are Kevin Crawford’s “Worlds Without Numbers” and Shawn Tomkin’s “Ironsworn”. While they are full, playable and great systems they contain so many tables for inspiration and use. Especially love Crawford’s One-Roll tables.




  • I agree with you. Except that if enough individuals cut their consumption it will make an impact. Less demand so less would be produced and less corporate emissions. But individuals in general aren’t inclined to do that. Exactly because each individual’s contribution is so small. So it has to be done on a large scale.

    But then I’ve given up hope that climate change will be stopped with manageable impact and all efforts to that goal is pretty meaningless. Instead we must work to handle the impact of climate change. Making sure that for example water will still be available where it is needed, that water wars won’t happen. Change of crops for new climate, better drought/flooding resistance for example. And peoples’ habitation and lively hood when sea levels rise. How to handle periodic flooding of river deltas and their increased salination.

    That discussion I feel often is overlooked.