

Think nes, snes, and Sega game emulation. No reason to run over 30fps.
Why would you run such games at half the framerate? 60fps was the norm back then.
Think nes, snes, and Sega game emulation. No reason to run over 30fps.
Why would you run such games at half the framerate? 60fps was the norm back then.
Just bought that yesterday, I searched for a comment here mentioning it. Im already at it grinding tracks for 30 times in a row for that perfect run that I’m totally definitely gonna get soon.
This is a really cool project. Looks pretty convincing at first sight
Yeah, it looks pretty cool. I’m gonna take a break from the series, but I’ll definitely check it out at some point too.
It is. Finished Trials and Tribulations last week. What an adventure.
Ever heard of the Trine series? 5 games by now (can only speak about the first 4 though), and they are really fun together. Basically 2d puzzle games with 3 different characters that all have their own abilities, which leads to many different ways to solve puzzles. Highly recommended.
I often find myself getting a notification 10+ minutes after I get a message
Oh that’s interesting, sometimes I don’t get notified at all
10 minutes sound pretty solid to me.
Well yeah, that’s what I just said?
I might have to pirate a game from the Wii U though they they won’t remake for the switch:(
I don’t remember Nintendo ever remaking a Wii U game for switch, and even if they port one over, the experience is only marginally better than it used to be
I’d also recommend the universal android debloater. makes the whole process quite easy.
Where’s the problem? I’ve just looked through their page and it seems like they really improved it. Now I might consider getting one too, dammit
Great question, always wondered about that too. Interesting to read through the answers.
Happened to me too. it suggested to delete the app (there was even a button for it directly) but as expected, nothing happened :(
they were great for a while still, after LCDs came on the market
and they are still great, if not better. I’d take a high-end CRT over a modern LCD any day.
No, not quite. 60fps (or 50fps for PAL regions) was basically always the target for 2D games rendered at 240p, because it was easily achievable with the hardware and looked way better.
When 3D games started to appear with the release of the PS1, Saturn and N64, 60fps was often out of the question because the hardware wasn’t powerful enough.
Interlacing doesn’t really have anything to with that. Interlacing just means that of the 480 lines of resolution, only half get shown on screen every frame (always the even or uneven ones). Since the image gets rendered in 480p anyway, it doesn’t matter whether or not the game gets rendered at 60fps or not.
Except when using field rendering, which was popular on the PS2. There, only the lines that get shown that frame get rendered, which is why it only works at 60fps. Maybe that was what you were thinking about?