I won’t be using this account anymore as I do not believe the administration of my instance is operating in good faith.

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Cake day: June 13th, 2023

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  • Quit_this_instance@sh.itjust.worksOPtoRPG@lemmy.mlRPGs for battletech
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    1 year ago

    I don’t recall which one, I think atow? It’s been a while. In general though, I have a feeling anything officially battletech is going to lean way too far into crunch, but I’d be happy to be wrong.

    I haven’t looked at S&V, but BT has a much more hard sci-fi feel than SW… I’m assumed it wouldn’t be a great fit. How much does scum and villainy lean on the “space fantasy” angle?





  • Are RPGs expected to contain lots of art? I’d like to examine that starting point. I admit I only skimmed the article but I didn’t see any analysis of if less art means less sales. I wonder if people are trying to adhere to the standard set in games like D&D and PF, but those have art because they can, not necessarily because they must.

    Blades in the Dark is extremely highly regarded and has some art, but certainly not tons of it. Microscope and Kingdom haven’t got any, as far as I can recall.







  • Eh. I don’t really agree. I agree that they’re both excellent games and that they differ in the ways you’ve listed, but I just replayed both and I have to say, hl1 drags. There are long chunks that consist of seemingly endless corridor crouching jumping puzzles with headcrabs lurking predictably for jumpscares.

    The things you call “gimmicks” in hl2 to me broke up that loop. They are still parts of the game and use the same mechanics, but they shake the loop up just enough that you don’t get sick of doing the same jumping puzzle–>crouch through narrow tunnel and hit headcrab with crowbars–>fight pattern, and it still includes enough of those to feel like an extension of the same game.

    I do think it was a mistake to keep Gordon mute for hl2. He had a reason to not talk in hl1, there wasn’t really anyone to talk to. It makes way less sense in 2, and hamstrings them on further story aspects as they try to get serious with the plot.