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Cake day: June 28th, 2024

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    • Boktai series: These games were so near and dear to my childhood, especially 2. Really though you want the Solar Sensor hardware for the full experience, but I love these games too much not to plug them anyway. Emulating them is worth it over not playing them at all. And for the third game, you’d have to pick between original hardware or the translation patch anyway.
    • Castlevania: Aria of Sorrow - It’s Castlevania. Also play Circle of the Moon and Harmony of Dissonance, but Aria is by far the best of the GBA installments.
    • Golden Sun 1/2: These games were way ahead of their time for how they designed a combat system that encourages you to use all of your tools and not just click basic Attack as if you gotta hoard your MP for a rainy day. Fantastic puzzles too.
    • Mother 3: Surely you have already heard of this game and do not need me to tell you to go play it. Have you not played it by now? Why not? Well, okay, if you haven’t played Earthbound first, go do so, then play this.
    • Rhythm Tengoku: A wonderful game about pressing the A button. Sometimes you press the d-pad too. Translation patch.
    • Summon Night: Swordcraft Story 1/2: If you’ve ever played the classic 2D Tales games, these are excellent spiritual successors to those. There’s a third game that’s JP-only, translation patch is being worked on but it’s been stuck in development hell for years…


  • When I point out that it’s bad for Afghanistan to “go broke”

    Except that isn’t what OP actually said. Now who’s having a rich disagreement with people in their head?

    This thread started with vilifying the Taliban, you responded with “oh you want people to starve?” Obviously, this is not a direct response to what they actually said.

    All anyone said was that the Taliban is bad, and you’re very weirdly up in arms about that.




  • If you want functional online, the Switch version of Puyo Puyo Champions is the only title worth bothering with. Specifically Switch, other platforms are ghost towns.

    If you want singleplayer content, 15th Anniversary, 20th Anniversary, and Chronicle are all peak. None of these games were released outside of Japan and they’re older titles you’ll have to emulate, hence all my salt about the state of things today, but at least they do have fantranslation patches.





    • Boktai series: Hideo Kojima’s most unusual work, and I mean that in the best way. These games were so near and dear to my childhood, especially 2. Really though you want the Solar Sensor hardware for the full experience, but I love these games too much not to plug them anyway. Emulating them is worth it over not playing them at all. And for the third game, you’d have to pick between original hardware or the translation patch anyway.
    • Castlevania: Aria of Sorrow: It’s Castlevania. It’s good. Also check out Circle of the Moon and Harmony of Dissonance, but AoS was by far the best of the GBA entries.
    • Golden Sun 1/2: These games were way ahead of their time for how they designed a combat system that encourages you to use all of your tools and not just click basic Attack as if you gotta hoard your MP for a rainy day. Fantastic puzzles too.
    • Mario & Luigi: Superstar Saga: If you’ve played any of the other Mario RPGs, this one’s great too. Has a 3DS remake but I haven’t played that version so I can’t tell you how it compares.
    • Metroid: Zero Mission: The original Metroid has aged rather poorly if you ask me, but this remake does a perfect job modernizing it into one of the best games in the series. Fusion is good too, but some fans have opinions on that one.
    • Mother 3: Surely you have already heard of this game and do not need me to tell you to go play it. Have you not played it by now? Why not? Well, okay, if you haven’t played Earthbound first, go do so, then play this.
    • Rhythm Tengoku: A wonderful game about pressing the A button. Sometimes you press the d-pad too. Translation patch.
    • Summon Night: Swordcraft Story 1/2: If you’ve ever played the classic 2D Tales games, these are excellent spiritual successors to those. There’s a third game that’s JP-only, translation patch is being worked on but it’s been stuck in development hell for years…
    • The Legend of Zelda: The Minish Cap: Zelda.


  • Favorite:

    • Nintendo DSi - The DS just had such an incredible library, with tons of unique titles you could never experience elsewhere. Though the sad thing about how unique it was is that… you can’t properly experience a lot of these titles elsewhere. Emulation just isn’t the same. While it came out very late and wasn’t worth upgrading to if you already owned an earlier model, the DSi was a very nice and sleek evolution on the hardware. Much more softmod-friendly too.
    • Miyoo Mini Plus - Bought this last year on sale as an impulse buy. Ended up liking it so much I wish I’d bought a more expensive model with analog sticks. My ultimate dream is to someday get something that runs SteamOS in this form factor.
    • My custom built fightstick - Put this together last year to replace my old Hori RAP4. Really happy with how it turned out! Love the GP2040-CE, I used to have to go through an adapter to use the HRAP4 on Switch and I can feel the difference not having that added latency anymore.

    Hard for me to name least favorites, because I haven’t owned a system I actively disliked, and I don’t wanna just say CD-i or N-Gage or whatever. But I guess I’ll list ones that I have mixed feelings on:

    • Wii - The Wii had a few great games. It also had a lot of duds. The saddest thing about it is how many games had to shoehorn waggle gimmicks in, and how few of them actually did it well.
    • Steam Deck - As a Linux nerd that wants to see the platform grow, I love that the Steam Deck exists. It’s arguably the most important thing that has happened to Linux gaming. It just isn’t for me at all. It’s too big to be a handheld, I grew up on a Game Boy Color and I still love curling up with handhelds in bed, but this doesn’t feel cozy to play with at all. I do occasionally use it + dock as a portable setup I can take to FGC events, or when I have guests I’ll sometimes hook it up to the TV for Jackbox, but it mostly gathers dust the rest of the time.
    • Switch - Great library, and the hybrid form clearly worked out for Nintendo just because they don’t have to divide their output between two platforms. But like the Deck, it’s not what I want in a handheld, mine doesn’t leave the dock. It’s also rather frustrating how many bad ports the system got, I wish developers would simply stop trying to port games it clearly can’t handle - especially when there are plenty of older titles in their back catalog that I’m sure could have good ports but get overlooked. And don’t get me started on JoyCons!

  • Them’s Fightin’ Herds - Glue Cup was short on commentators this week, so I volunteered to fill in. Been a long time since I’ve done proper commentary, honestly missed it a lot.

    Mega Knockdown - Took 4th in the 2nd Anniversary bracket, and streamed top 4 on my own channel.

    Kitsune Tails - Cute little platformer, but maybe a little too on the nose in just how much it copies from SMB3. I think they didn’t need to put Kuribo’s Shoe in there.

    Dungeons and Degenerate Gamblers - Liked the demo a lot, but my opinions are already a little more mixed on the full version. It has cool ideas, but it feels like there’s just not enough player agency, and a lot of ways to get stuck in stalemates. Maybe I need to give it a little more time to figure out strats I’m missing.

    Under Night In-Birth II [Sys:Celes] - Casual practice, no cool clips worth sharing this week. Or maybe I just don’t feel like dumping my SD card right now.

    Splatoon 3 - Also just practice sessions.

    Slay the Spire - The usual.

    Mahjong Soul/Riichi City/IRL mahjong - Running out of things to say here.




  • Same as last week.

    Under Night In-Birth II [Sys:Celes] - I’m back on my bullshit again. Uzuki arc was fun, but when it comes time for bracket I gotta lock in. And by lock in, I mean still play like a clown.

    Splatoon 3 - Didn’t have too much time to practice this week, but had one good session. Really trying to work on more actionable callouts, coordinating with our specials and planning a push together rather than merely announcing things after they happen.

    Persona 4 Golden - Still just post-Kanji dungeon. At the rate I am going I will finish this game… someday.

    Summon Night: Swordcraft Story - Man, forgot how annoying it was that you have to always go for weapon breaks against bosses or else you miss their blueprint forever. Also, RHDN shutdown has me wondering, if/when the third game’s translation patch ever gets finished, where do I even look to find out about it?

    Slay the Spire - I can quit any time I want, I swear.

    Mahjong Soul/Riichi City/IRL mahjong - Came dangerously close to losing my Master 1 rank on Soul, but got a few wins so I’m safeish now. I know I’m too reckless and I’m trying to work on that. I did play one of the best games I’ve had at club this week, had the discipline to fold several tempting hands and it turned out to be correct every time. Sometimes protecting second place through smart play is more satisfying than lucking into first.


  • Turn-based: Bravely Default. A stellar evolution of FF5 that gives you so many toys to play with, and the titular Brave/Default mechanic opens up a lot of cool ideas just by giving you flexibility in when to take your turn. Specifically BD1 and Second though, I felt like BD2 was a massive step back by trying to introduce a turn order system at the expense of no longer queueing everyone together at once.

    Action: Tales. Hard to pick just one, and there are still a bunch I haven’t played, but I think I’ll go with Vesperia specifically for all the advanced tech it allowed for.

    Honorable mention to CrossCode as well, but I know someone’s gonna debate whether it counts as J or if it’s just sparkling Secret of Mana.



  • Gamecube:

    • F-Zero GX: It’s been over 20 years since the GOAT dropped and all we’ve had to show for it is that damn 99 game. Go play this and weep that we’ll never see another like it.
    • Kirby Air Ride As a racing game, it’s okay. But City Trial mode is one of the best damn party games ever made. Check out the hack pack for extended goodies.
    • Nintendo Puzzle Collection: The best version of Panel de Pon, but SNES is a close second if you wanna play on a device that can’t run Dolphin. GBC is also kinda noteworthy for having a unique singleplayer to work around platform limitations - opponents have a lifebar rather than a board. Just don’t bother with 64.
    • Tales of Symphonia: This game got a PS2 rerelease with some extra content, and the HD remasters are based on that version. But the catch is that they were downgraded to 30fps, and yes that includes the so-called remaster. So I still recommend playing the Gamecube original at 60.

    Wii:

    • Puyo Puyo 20th Anniversary: The absolute pinnacle of the series (by which I mean it’s all downhill from here, I will never forgive Sega for what came next ), crammed with a whopping 20 game modes. I really love the challenges where you have to chain under bizarre restrictions. I prefer the Wii version for its 480p assets, and it’s the easiest to emulate, but if you care about story mode the translation patch only exists for DS.

    GBC:

    • Game & Watch Gallery 2: Holds a special place in my heart as the first game I ever owned. Has the best lineup out of all the collections, with 3 and 4 you can kinda tell they had used up all the heavy hitters.
    • Mario Tennis: An incredible tennis RPG. And Mario doesn’t even show up until the postgame as a bonus boss, which I find hilarious. Has connectivity with the N64 version if you can get that running, lets you transfer your RPG mode character and unlock more content on both titles.

    GBA:

    • Boktai series: These games were so near and dear to my childhood, especially 2. Really though you want the Solar Sensor hardware for the full experience, but I love these games too much not to plug them anyway. Emulating them is worth it over not playing them at all. And for the third game, you’d have to pick between original hardware or the translation patch anyway.
    • Golden Sun 1/2: These games were way ahead of their time for how they designed a combat system that encourages you to use all of your tools and not just click basic Attack as if you gotta hoard your MP for a rainy day. Fantastic puzzles too.
    • Mother 3: Surely you have already heard of this game and do not need me to tell you to go play it. Have you not played it by now? Why not? Well, okay, if you haven’t played Earthbound first, go do so, then play this.
    • Rhythm Tengoku: A wonderful game about pressing the A button. Sometimes you press the d-pad too. Translation patch.
    • Summon Night: Swordcraft Story 1/2: If you’ve ever played the classic 2D Tales games, these are excellent spiritual successors to those. There’s a third game that’s JP-only, translation patch is being worked on but it’s been stuck in development hell for years…

    Romhacks:

    • Celeste Mario’s Zap & Dash (NES): SMB1 turned into a Metroidvania with Celeste mechanics ported in. I think what impresses me the most is that they got 4-directional scrolling into this engine.
    • Super Metroid and A Link to the Past Crossover Randomizer (SNES): It’s an absolutely incredible technical feat that this even works. SM and ALttP smashed together into a single ROM, with a few doors that take you from one game to the other, then the item pools are shuffled together so you have to go back and forth to find one game’s items in the other. Unfortunately because ALttP is a much bigger game with a lot more items it kinda overshadows SM, you may not find this to be as replayable as the standalone randos. But I recommend trying it once because it’s just so cool the first time.