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Joined 1 year ago
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Cake day: June 15th, 2023

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  • I can’t see your reply on my instance, @tal (currently 1 day ago, still not federated) so not sure if you will see this (or if you do, if I’ll see your 2nd reply…). EDIT: I forgot the first @ when I first posted, so I don’t know if it actually worked as a mention

    One was kicked off by someone generating polygonal-style art

    It’s visually striking (if you don’t look too closely), the 1st bonus image is best but I’d still go with a more minimal style. That and aside from hallucination, I would prefer live-rendered polygons. Infinite scalability is the point.

    Here’s something I made a while ago, animated eye (note: on my end, Imgur links don’t work unless viewed in private mode for whatever reason) though a full game with that style is not currently viable for me for multiple reasons (the feature is 4.X only and still an unmerged PR that may not perform well enough for common use, no Nim-lang bindings yet in 4.X).

    Carrier Command 2?

    I was confused at first, that style of 3D polygonal isn’t really uncommon. I don’t really buy things (esp not $30 level) and I need a hobby so that’s a part of it too*. For 3D art I’ve done, one of my threads is federated to your instance. Here’s the stuff that didn’t (these have no textures, only vertex colors):

    badgerbadgerbadgerSPACESHIP

    banana

    office plant

    Note the 1st and last show a white background in a new tab but the background is transparent (and show as such on Kbin).

    *= I mean I have seen some games that have a nice aesthetic, even better if they’re more “real” with it (though that is what’s hard to find)


  • The problem is that they overlap, usually all 3 interlocked. The threads/microblogs I’ve tried barely get responses (again, federation may be an issue), let alone even answers for even something like Blender. I can use Nim w/o art but I don’t have the ideas for it usually (or if I do other issues happen, including just lacking the desire to write for something like a game book).

    I’ve mostly waited for something to improve, but a while ago I started my own simple polygon loader/format and I worked a bit more on that today. I think I made one of my own questions irrelevant (assuming my condition to detect strip vs. fan is correct) and added a couple of other improvements. I don’t think it’s at a point I’d share it, but I probably could (should) try to make a simple game with it soon.

    Though I’d rather have 3D in Raylib (vertex colors not working with Nim bindings, Naylib) or more advanced 2D in Godot 4 (no Nim-lang bindings, and said feature is an unmerged PR that may not be performant enough for full game art).




  • I want to use Raylib, but mentioning it here on the fediverse doesn’t get much of a response (I can’t see a raylib community from my instance). My choice of language probably doesn’t help, though.

    My first issue is wanting vertex colors on 3D models and I am not getting this (this may be a problem with the bindings I’m using, naylib(nim-lang)). The second would be needing guidance for the 2D polygon text loader that I started.

    Maybe I could make simple GUI applications with raygui, but I don’t currently really have many viable ideas on what I would want to make.


    To OP: Another potential option is using Godot w/bindings. Design is pretty fast and flexible, then using signals is super easy.

    I’ve tested some frameworks (specific to my language, so not really helpful to most), the one that I liked more said it was declarative user interface framework based on GTK though I would prefer a similar thing for Qt and there wasn’t an ability to automatically scale text size to better fill the available button size (I was testing an adventure-book reader and hoping to use unicode characters).

    Frameworks for single page applications (or some other browser-based tech) might be ok for simple stuff. Similarly, I’ve liked the idea of TUI frameworks (yeah, because htop) but haven’t really tried that yet.


  • If potential is key, I say keep the context of the MAID process but instead of outright death make it cryonics. Plus other potential relevant volunteer stuff and organ donation stuff lined up. Even if the initial cryonics technique is not even close to viable, other stuff could be transformative. If cryonics has any chance to work, things will get appreciably better in 300-or-so years right?

    Hopeful worst is my brain in a jar mostly playing VR and sometimes knitting yarn via robotic arms. Lots of ways it could be better. Also unlike traditional cyborg stuff with all-machine life-support, I would like to still have a complex microbiome if not taking it further with symbiosis.


  • @pbpza I vaguely align with this, but don’t really have much capability or hope now. Even having difficulties furthering my (admittedly niche) interests here on the fediverse (federation problems, not many comments).

    I am not quite sure what makes this a co-op and not some other community, conservancy, union, club/meetup etc. if it’s remote?

    Sidenote, not much in the way of actual projects but you’ll see me in db0’s project (closed PRs 1-3, 2 bits of character art w/animation). I am interested in polygonal art (both 2D and 3D) but have not found a good workflow for me. I would probably rather work solo (if I can do anything) and for programming I want to use nim-lang which limits my options. Might want to use Raylib, but 3D vertex colors was the last thing I tried and those didn’t work for me (I could maybe do a simpler 2D polygon style, I have a format/loader started but it needs a lot more work with implementation to be viable). 2/3 of my threads showing my simple 3D art are visible on your instance.

    I have life issues too, a change of living conditions would be nice but I don’t know if I could pull my own weight plus I am just not really a sociable person. I can think of a lot of ways that might make me useful, but probably not substantial enough especially as I probably couldn’t sustain any of it as a strict daily job.





  • I’ve only used Kbin, but it seems fairly decent as a commenter aside from some federation/stability/spam issues. I really like the idea of having access to the Mastodon side of things on top of the rest of the fediverse, even though it’s hit-or-miss.

    Thread wise, I suppose I haven’t posted enough to be statistically solid though it seems like it’s dead on the Kbin side of things and federation is even worse. I’ve thought about posting to lemmy.world (because 1 of my threads to a kbin community just got 2 LW commenters) but haven’t made new content to do so.

    I probably should join another instance but I think there is a balancing act between instance popularity and desiring conversation-of/help-with my niche interests, and it seems like that is one probably isn’t going to be resolved for a while.


  • It was a streaming site that pulled from a large amount of other sources automatically.

    Funnily enough it didn’t have any discovery features whatsoever (no front page, popular, latest etc), it was just a search bar that took you right into the video so you needed an idea what it is you wanted to see. And I don’t think it was nearly as popular as other sites (like you probably weren’t finding it from search results, as I don’t think it even had the info that’d be grabbed, and probably didn’t even have SEO or anything like that)


  • insomniac_lemon@kbin.socialtoGaming@lemmy.mlI just got a Playdate!
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    7 months ago

    Does it even have touch capability? Though I could see the logic if there is some way to develop in a way that allows easily exporting to both the Playdate and Android.

    Also I’d say a lot of those features are easier had with a Steam controller (or perhaps other gamepad). Granted they are not sold anymore, but I got one in the fire sale and likely a lot of people did as well due to being dirt cheap (PC Gamer says 48 million, 10% of sessions).

    I was originally going to reply to @essell on agreement on cost, but the only real substance was

    1. It’s not really for me for a lot of reasons (I don’t need portability, I don’t like buying things generally+use what I have)
    2. I haven’t worked my way up to real creation yet (due to a lot of problems) but my desired aesthetic is more like these things I’ve made animated 2D eye (note:imgur links only work if opened in a private window for me) or 3D plant with only vertex colors.




  • I was having similar thoughts about Nim and portability when I saw this Github project (it uses APE but it’s more like a runtime for software? though I’m not sure if actual usage is easy like other frameworks/libraries etc). Though honestly I will probably sooner do something with Godot or Raylib via bindings instead, which is unfortunate because the 2D polygonal style is not well supported* unless you keep it really simple.

    I’m thinking about tinkering with low-poly 3D+mostly untextured models (vertex colors, see vertex color skyboxes as an inspiration for the style/concept) to sidestep the 2D issue (as it’s well-established in 3D). My mousewheel is currently broken, though. And I’m not totally happy about the idea of using Blender, though any 3D editor opens up more options (in-engine stuff is cool, but probably locked-in).

    It’s also difficult finding discussion about Nim on the fediverse, particularly when people don’t explicitly say nim-lang. That and often Kbin doesn’t properly federate Mastodon replies so potential conversations are just broken. And I haven’t seen other languages that come close to the same feel, some scripting languages might be OK if their performance wasn’t a problem (and often there are options to help, but it also makes me question if it also wrecks their compatibility with bindings when it’s a different thing).

    * = 1. Godot 4 has a still-in-PR-stage feature that can be used for art but may not perform well enough to be used for an entire project with MSAA, also still no Nim bindings. Also even then, the editors could be better (vertex colors and internal vertices).
    2. I am not aware of polygonal tools for Raylib at all, started making a text format and loader but got bogged down on details. And it would be even more basic than Godot’s polygons, no animation aside from just making multiple frames and swapping (or maybe some basic transform effects, but this would all need to be done manually while Godot has in-engine animation).