here we go again

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Joined 1 year ago
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Cake day: June 10th, 2023

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  • I’ve been working through my first playthrough of Cyberpunk 2077 - it’s fairly enjoyable, I’m glad I ignored it outright until well after big patches rolled out. There’s something very satisfying about blowing up enemies through a camera.

    I’ve also picked up Dwarf Fortress (Steam) for the first time. It has a lot of depth but has been fun to learn and try and figure out. I just flooded a section of my fortress by digging into an underground river.

    My chill-out puzzle game has been Can of Wormholes and it’s pretty fun! It’s weird for sure… but definitely fun.




  • I use Arch for all my computers, including my “critical” systems. I only do full upgrades when I know I have the time to troubleshoot something broken, but rarely need to do so.

    More than this, I actually use Arch as the OS for thousands of computers for my work that end up in customer hands, who expect stability. I’m not sure at what point it stops being Arch, though - I pin the package repositories to internal mirrors with fixed package distributions from specific dates to control the software that goes to them, so it’s not really rolling release anymore I guess - I control the releases and when updates go out.

    Arch is what you make of it. My Arch project desktop pc is constantly shifting and breaking and needing attention as I continually improve it and play with things. My Arch laptop that runs my life and work and is the most important computer I own is a paragon of stability and perfect functioning.










  • I have been tempted by GNOME several times, but I disagree with some of their design choices and find them a bit frustrating. I feel that it’s fairly strongly-opinionated software. The benefits, of course, are obvious: internal consistency that leads to a higher quality experience. But, only if you buy-in to some overarching design philosophy. That’s one of the reasons I left Windows! I also have a suite of Kwin scripts that make my life a lot easier, so it’s pretty hard to leave Plasma at this point.

    Still, that keyboard has tempted me a lot nonetheless…




  • If things cannot be done purely through touch / the mouse, it is too hard for most people.

    100%. Even as a power-user (understatement) who overwhelmingly prefers keyboard input to control things when I’m “gettin’ stuff done”, I will sometimes miss the general consideration level of Windows’ input handling when it comes to mouse and especially touch. Mouse is pretty damn good these days on Linux, but touch…

    Touch is abysmal. A ton of modern laptops have touchscreens, or are actually 2-in-1s that fold into tablets, etc, and the support is just barely there, if at all. I’m not talking about driver support - this is often fairly acceptable. My laptop’s touch and pen interface worked right out of the box… technically. But KDE Plasma 5 with Wayland- an allegedly very modern desktop stack- is not pleasant when I fold into tablet mode.

    The sole (seriously, I’ve looked) Wayland on-screen-keyboard, Maliit, is just terrible. No settings of any kind (there is a settings button! it is not wired to anything, it does nothing), no language options, no layout options (the default layout is abysmal and lacks any ‘functional’ keys like arrows, pgup/dn, home/end, delete, F keys, tab, etc), and most egregiously, it resists being manually summoned which is terrible because it does not summon itself at appropriate times. Firefox is invisible to it. KRunner is invisible to it. The application search bar is invisible to it. It will happily pop up when I tap into Konsole, but it’s totally useless as it is completely devoid of vital keys. Touch on Wayland is absolutely pointless.

    Of course, there is a diverse ecosystem of virtual keyboards and such on Xorg! However, Xorg performance across all applications is typically abysmal (below 1FPS) if the screen is rotated at all. This is evidently a well known issue that I doubt will ever be fixed.

    In the spirit of Open Source Software, and knowing that simply complaining loudly has little benefit for anyone, I have at several times channeled my frustration towards developing a reasonable Wayland virtual keyboard, but it’s a daunting project fraught with serious problems and I have little free-time, so it’s barely left its infancy in my dev folder, and in the meanwhile I reluctantly just flip my keyboard back around on the couch with a sigh, briefly envious of my friend’s extremely-touch-capable Windows 2-in-1.


  • I’ve made a point to learn and understand commonly “mocked” languages. The reasons they’re ridiculed for are often very tightly related to the reasons why they’re powerful in unique ways.

    It’s hard to defend some parts of PHP, but it doesn’t deserve the hatred it gets. Its standard library is a self-contradictory mess, yes. But it’s backwards-compatible with previous language versions to a fairly remarkable degree. This backwards-compatability might seem strange now, but not that long ago, this guarantee meant it could evolve very rapidly as a language and ecosystem without risking losing users to a continual barrage of updates necessary to keep atop of, lest your application fail. I think this is the reason it overtook PERL as the first major “server-side” dynamic website language of choice.

    It has that goofy dollar sign variable syntax, yes. I personally think a special syntax for variable access vs function calls is one of the reasons coding beginners found it slightly easier to use - you didn’t need to keep so much track of name collisions and stuff. $thing is always a piece of data, a noun. thing is always a keyword or function, a verb. You can thing($thing), it’s OK, they’re different. You’re verbing a noun.

    It could grow fast and be picked up quick, so it’s no wonder to me it persists, ever-improving, in the midst of all these extremely popular, extremely modern languages in use today. Wikipedia, Facebook, WordPress, Slack, Etsy, indeed even kbin, the piece of Fediverse software I’m writing this on now.


  • I’ve been playing through Control, which has been pretty fun, but… I just came out of TotK and every other game so far feels a bit… shallower. I don’t know how to explain it. I’ve also been taking breaks into Infinifactory again to finally finish it. Been a while since I’ve felt the itch for Zachtronics, and it feels good. The mechanical intricacy overshadows that hollow feeling.

    What should I play next if TotK has set my bar so high? Will it just fade in time?