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Joined 1 year ago
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Cake day: July 13th, 2023

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  • Companies would be happy to sell it if that is profitable. But we aren’t prepared for that. Imagine what hole would create a working and accessible sim where you can just copy a person into a porn. Being spammed with a livestream of anon doing your underaged children or a dead grandmother is not that far from now. One another Pandora’s box.


  • Not much work around there and the market only decreases + most men came through obligatory service so they believe they know-how + employer DGAF if you are an ex-con or a neo-nazi + you earn in a month what you may not do in a year + shooting hardly armed brown people was pretty safe + and with mobilization there is a promise you’d be better treated, equipped and trained there if you sign contract with them. They previously hired from ex-Yugoslavia countries since there are many sympathizers and not the best economics in EU too; and Ukraine is probably the only post-CIS state they don’t have a recruitment campaign in. The only limit I see is funding, and they deal in oil and food catering for government for that. I see their numbers get reported pretty conservatively while they are a big deal to actually be concerned about. Yet it took only 9 years to proclaim it as such.






  • It’s weird that Evil Corporation whose critique is still valid is just not as shitty or simply flies under radar by modern standards. YouTube’s pipeline into conspiracies and demonitization are likely the last I’ve heard of them in negative light, and that’s just a tip of an iceberg. That’s like you can be evil without being cringe.


  • Heh, I feel like I’d only have a chanceto try BotW if it gets pirates since I don’t have Nintendo consoles at hand, but it really sounds like something I’d adore.

    Offtop, but how do you see Shadow of the Colossus? For me it felt like the sweet spot between being challenging and annoying. Maybe thanks for it just being that weird you are out of your comfort zone by default.


  • Honestly, I’m shit at clicking right buttons at the right time, so I’m biased :)

    But other than that, I don’t feel like I’m needed there. My inputs doesn’t change the flow of the kino that much, they are either correct or incorrect, and I’m either allowing it to continue or being a boulder stopping it from going on. GoW, another GoW, Uncharted and now TLoU for me are benchmarks of gfx and user experience possible on next gen consoles, but they aren’t as interactive as old rpgs and sandboxes I am a fan of. And they are gated behind my inability to react when timings are tight. I dropped some games because it wasn’t fun or wasn’t fair. You can google car chases in Yakuza games – and see many people dropping the game because this sequence was unbearable.

    For I don’t really hate this mechanic in games, I only really enjoy it when I know it’d follow my input. As I love some heat actions in Yakuza series – after pressing Y with a weapon to start the animation, you know then you are to mash B to bash your enemy’s head against the obstacle repeatedly, and that feels like an organic response to what I press.

    I’m fucking drunk rn but I hope I satisfied your curiosity with that wall of text.






  • In the last couple of years I feel like that. Games that require a lot of time to get into, or to complete, feel like not accessible anymore.

    I play either those games I used to for I already know them, or something with a very short route to dopamine. I’ve found playing Burnout series not causing me this burnout, kek. Just racing, no long-time investments, just crushing cars and see them fly. A good way to rest after a day of complicated tasks and decisions.


  • Many genres can be called trash for different reasons, lol. I hate rhytm\reaction games, from dancing and playing instruments to fromsoft titles. It’s just I’m not build to enjoy them. But I love Diablo and would try to explain why.

    Besides art direction of old Bliz and Matt Uleman’s OST, I like these series for… them being a task in optimization. Some games like building and management simulators are straightforward about it, but there it only shows in the endgame of diabloids. You are to think of theoretical ways of bettering your build, but also inventing the best way to farm X things in the least time possible to make it. I haven’t topped the ladder too many times for looking up others’ builds and copying them steals half of enjoyment from experimenting with it. It touches the same buttons in me as rewriting code for better performance does, and the only downside is me, a meatbag, executing it line by line, that you called mindless for a reason. I just reiterate through my idea before I see the predicted outcome.

    That sort of enjoyment also surfaces in other games, like old shooters and RPGs, where I find ways to abuse the system and benefit from it. It’s a casual version of what speedrunners are into. Finding the best\fastest way to do X, but only for you to test and observe.