A lot of people resort to emulation simply so they can play mods too.
A lot of people resort to emulation simply so they can play mods too.
In-App Purchases are already real-money gaming (and gambling). You can already waste your whole finances on lootbox games chasing a rare reward. The only difference is that you can’t officially redeem them for money, it only features all the downsides of gambling. So… it’s pretty much the same. The division between gambling for fictional items to gambling for money is so small it might as well not be there.
For people who got phones with 5 cameras and decide “this doesn’t trigger my trypophobia badly enough”
There are some pretty cool games that were ported to mobile by Netflix, like Shovel Knight Pocket Dungeon, but if they are going to inject ads and in-app purchases into them (you know, on top of the subscription), they are going to ruin them
I hate how newer phones are designed to act like they are still owned by the manufacturer.
It’s reductionist, but it gets to the point that it’s not an abstract everlasting resource, it’s a system that’s not under your control, so it might not be always reliable. So people should be wary of service discontinuations, rules and price changes.
The point can be distilled even further, the cloud is someone else’s.
I haven’t seen a single phone that has more than one USB-C port, and I would like to listen to stuff while these these phones charge their miniscule batteries.
Those are two different situations.
There isn’t enough paying for shit that’s gonna make a mod run in an unmodified console. You can find people who have bought every single Pokémon game ever, and they still want to play romhacks and randomizers and such.
There’s something to be said about how willing people are to pay and whether they admit it or why. But sounds more like you don’t want to believe there’s any other reason to do it.