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Joined 1 year ago
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Cake day: June 17th, 2023

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  • Well it’s similar to what Churchill said about democracy… it’s a bad system but it’s better than all the others.

    If you can put ideology aside and think in terms of economics, in many industries capitalism offers an efficient way of determining the an optimal price and quantity to produce considering the costs and value something brings. And it’s something that allows for industries to function without an excessive amount of centralized planning which will often get things wrong.

    But it’s like a machine in a many ways. And like any machine it requires maintenance. Things like trust-busting, progessive taxation, regulations, and occasional stimulus are necessary to keep it running smoothly.

    But once you bring ideology into it, it all becomes a shitshow. Some will argue capitalism is a perfect machine and any kind of maintenance on the machine will ruin it’s perfection. Others take any kind of maintenance on the machine as a sign the machine will inevitably fail and needs to be replaced entirely. But then we go back to the beginning where other systems have been tried and they’re worse. Charlatans, grifters, ideologues abound pushing people in every direct except for simply taking reasonable measures to keep the machine running smoothly. There’s an almost religious devotion towards arguing the either the machine is perfect or the machine is doomed to failure and not only should be replaced they should accelerate the failure so it can be replaced sooner.

    Zealots from all sides demonize the mechanics that are simply keeping things running. A lot of emotional nonsense about this thing. But to an economist, it’s just a machine with both strengths and weaknesses. The functioning of the machine is well understood, and the other machines that have been tried didn’t really work.



  • It sucks when playing by the rules too.

    Last game of monopoly we played strictly by the rules with four players. So I’m coming around the board and can know the the most likely outcome is that I’m going to land on a property with a hotel and go bankrupt. According to the rules I’d have to hand over all of my properties to that person that person just won the game even though there would still be three players. There’s nearly zero probability that someone with a big pile of cash that owns half the properties with hotels on a bunch of them already will ever lose.

    So before rolling the dice, I sold all of my houses. Band made a couple of deals with the youngest family member in the game. First deal, I bought the electric company for all the money I had. Second deal, I sold all of my property (including the electric company) for $1 to that same player. Rolled the dice and as expected, landed on a property with a hotel. Handed over the $1 I had and I was out. This is all fine to do within the rules.

    It actually made for an interesting game after that because the players left were evenly matched. But not everyone saw it that way so we never played again.

    Really the properties should go back to the bank if someone goes bankrupt, otherwise a game with more than two people is effectively over as soon as the the first person goes bankrupt. Still nothing you can do about someone just setting up someone else to win by making a bad deal (whether intentionally or not).

    It’s just kinda a shit game no matter what you do.


















  • IMO it should even be hashed on the client side before being sent so that it doesn’t show up as plaintext in any http requests or logs. Then salted and hashed again server side before being stored (or checked for login).

    But if someone got that hashed version they could hack the client to have client side hashing code just send that hashed value to the server. You’d want to have the server to send a rotating token of some sort to use for encrypting the password on the client and then validate it on the server side that it was encrypted with the same token the server sent.

    Seems complicated to me… https is probably has good enough encryption, so eh, whatever.