• 4 Posts
  • 30 Comments
Joined 1 year ago
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Cake day: June 21st, 2023

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  • There’s a place for AI in NPCs but developers will have to know how to implement it correctly or it will be a disaster.

    LLMs can be trained on specific characters and backstories, or even “types” of characters. If they are trained correctly they will stay in character as well as be reactive in more ways than any scripted character could ever do. But if the Devs are lazy and just hook it up to ChatGPT with a simple prompt telling it to “pretend” to be some character, then it’s going to be terrible like you say.

    Now, this won’t work very well for games where you’re trying to tell a story like Baldur’s Gate… instead this is better for more open world games where the player is interacting with random characters that don’t need to follow specific scripts.

    Even then it won’t be everything. Just because an LLM can say something “in-character” doesn’t mean it will line up with its in-game actions. So additional work will need to be made to help tie actions to the proper kind of responses.

    If a studio is able to do it right, this has game changing potential… but I’m sure we’ll see a lot of rushed work done before anyone pulls it off well.











  • Unfortunately I think that ship has sailed.

    The meaning of AI has changed drastically within the past 10 years or so.

    Back then ‘AI’ was a term reserved for Artificially Intelligent beings like Skynet, HAL, the machines from The Matrix, etc.

    Today AI has been watered down to the point that we need to specify what kind of AI we’re referring to.

    I’m not sure there’s a way to stop that unless you unleash a swarm of very convincing social media accounts across the internet all run by LLMs with the goal of correcting our current course… that or put them to work writing news articles like this one.