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Joined 1 year ago
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Cake day: October 7th, 2023

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  • Switched from the default win10 mail app to thunderbird about a year ago when the mail app started forcibly updating to the outlook and broke some shit on my windows installation to use a whole lot of resources. I quite liked the old mail app of the windows, but Thunderbird is quite enough of a replacement at default settings and much more customizable after fiddling. K9 has no difference than Gmail on default settings, either.







  • Thanks for the detailed explanation about publicly traded companies, but what I wonder is the privately owned ones being forced to sell out, if there is such a thing.

    For example, lets say Proton is owned by a few shareholders or just one, and it is not openly traded unless the shareholders make personal agreements to sell out or anything like that. If Google came with a truckload of cash and told these shareholders to sell their shares to Google, can they simply refuse the offer no matter how big is the pile of cash or the benefits of the offer, or do they have to find a legal reason to keep their shares? I mean, even the question sounds stupid and the answer should be “yeah you can just keep your share and run the company however you like, as long as you don’t go public listing”, but with all the concerns about the buyouts talked all around this last few years, the premise looks like it is hard to hold out.


  • What is this buying out talked about something not escapable if not some legal reorganization is made? It has been being talked about other companies, too, and it sounds like if you have a form of a company, you can’t legally refuse monetary offers from someone to buy your company.

    Is there such a legal mechanism that forces an owner to sell out if an offer is made, or is this more about proofing a company against CEO/shareholder personal sell out decision?




  • 5.15. isn’t that bad of a kernel version in my experience. Admittedly, I’m don’t have any latest gen hardware at the moment, but using one generation back RX 6700XT without problems on it with Mint. Alternatively, one can install the newer 6.x kernels with a few clicks if needed, they are not actively blocked or unlisted.





  • I’d say peak Bethesda publishing was with the Wolfenstein The New Order (2014) by Machine Games, Doom (2016) by id Software, and Prey (2017) by Arkane Austin. Bethesda managed to put in one mediocre -in comparison- game in 2015, Fallout 4.

    Wolfenstein The New Order was coupled with a short but rather good prequel The Old Blood, and The New Order managed to pull in quite good semi-linear progression mechanic with weapon upgrading interjected to make a good game. Latter games marketed with “Lets blast some Nazis, HELL.YEAH BROTHER” kinda zealous and soulles propaganda machines rather than being games, imo.

    Bethesda squandered the critical acclaim of Doom 2016 with rgb sales of Doom Eternal imo. 2016 was a pretty novel entry in Doom series, and they went with all the controversy of soundtrack composing, stat-based difficulty, all-color ui shit that distracts from gameplay, pretty unconnected region/planet jumping, cheesy orbital station upgrading/unlocking, etc.

    Even though I had not played the first Prey game, I’d still say the most and only bad thing about the Prey 2017 is its name. The name is forcibly put into the game in one memo and isn’t mentioned anywhere else, as if the hardest part of making that game was coming up with a new name and they just gave up, using an old IP. The game was so good tho, that it really could rival Half-Life if it had a couple more intriguing elements. Other than that, the gameplay area, enemy, weapons and utilities designs are spot on. Interconnectivity and reuse of old maps with new designs were excellent. The different mechanic of zero gravity environments really shone with the outside of the Talos I, with how good they implemented the feeling of going into empty space, skirting the station, etc. There wasn’t much to do outside, but the empty scenery was breathtaking anyway. The contrast of the opening of the game and its slow connection to the rest of the game, environment design with every bit of elements fitting the current space station environments, while adding the old Soviet style that the station was taken from, the weapon and ability progress that matches the same good mechanics from Wolfenstein and Doom, how the story is well written and flows very nicely even though the game is actually open world, which in turn changes a lot with respect to the story, etc.