Concerning Minecraft, as I know the game it seems fine, playing Java on a survival server I run for friends.
However, I wonder what the experience is for the other millions of players, on Bedrock, highly popular monetized servers, etc.
What crappy casino-like techniques are used to monetize Minecraft in those contexts? I really don’t know as I’m in my own Minecraft bubble, but I’m sure there are lots of examples as it’s such a monumentally large game.
Glad you survived the bride and groom’s wrath! 😄
Yes! This is the only way to go 😀
Skippy or Jiff
I thought Skippy and Jiff were generic, isn’t good peanut butter the stuff that only has one ingredient: peanuts?
Alright alright, I corrected it 😅 thanks haha
Oh no, whose wedding shoot did you lose? 😄
Oh absolutely! I totally agree!
As a beginner game developer, I really can appreciate Starfield for it’s technical complexity, and even though I want to keep playing, the game doesn’t make me feel anything.
Actually, the more I think about it, the more Starfield feels like it could have been planned as an MMORPG and then pivoted to a single-player game halfway through development.
Yeah same, it’s honestly the only subscription of pretty much any kind that actually feels mostly worth the price for me.
Some great private trakers implement a system where users are rewarded for the time they spend seeding rather than the amount of data seeded. This creates an incentive towards keeping torrents available to everyone for a long time, which makes the whole system healthier.
Beautiful 😍