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Joined 1 year ago
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Cake day: June 13th, 2023

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  • The main draw of xmonad is that you can modify pretty much everything, as the config itself is a Haskell file (the entire thing is written in Haskell). There are tonnes of modules to use, you can define your own window layouts and add whatever functions you can dream off - I haven’t seen any other window manager offer this kind of freedom (with the added joy of learning Haskell!).

    As for the second point, about half a year ago, they started doing exactly this. Rewriting xmonad for Wayland. Guess I’ll sit this one out.


  • I just set up xmonad because I was in the mood for change. Took about a week of tinkering a bit each day and I really like it. Afterwards, I was still in the mood for configs and looked at Wayland. There isn’t much progress on Wayland xmonad, so guess that has to wait.

    That’s a common problem I’ve been hearing for almost 10 now - the software support isn’t quite there yet.






  • De_Narm@lemmy.worldtoMemes@lemmy.mlboycott Nintendo products
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    4 months ago

    I know the ‘I bought the games beforehand!’ crowd will come out of of the woodwork real quick here, but they are of course trying to stop software that’s mainly used for piracy. At least wait until their stuff is off the shelves before you emulate it to ‘perserve’ it. There is no need to be this salty about it.



  • De_Narm@lemmy.worldtoReddit@lemmy.ml...
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    4 months ago

    Yes, they do. And while I don’t get it on here either, at least they don’t line the pockets of some shitty company. Some moderation is necessary, and I guess I should be happy about other people doing it for free here.







  • I feel like it’s just wrong to call these games ‘free’. They are ‘partially free’ with the incentive to extract as much money from you as possible in order to get the ‘good stuff’ or simply to avoid endless hours of unfun grinding. It’s just inferior in every way compared to games you pay for once and that’s it, because they don’t need to drip feed you ‘fun’.

    Exceptions apply to competitive games that need a changing meta and content updates. New content for non-competitve ‘free’ games mostly amounts to new stuff you can buy to surpass new arbitrary walls built in front of you.




  • Even if pretty much all popular languages are based on English, you do not have to learn English first. There aren’t that many keywords to begin with and your variables, functions and comments can be any language you want to. The hard parts of learning a language, like grammar, conjugation, pronunciation etc. all aren’t needed.

    That being said, English still is the agreed upon language and people probably won’t contribute much to projects in other languages and you can’t read most documentations.