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Cake day: June 12th, 2023

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  • It doesn’t necessarily work that way, though. If tests tell you you broke something immediately, you don’t have time to forget how anything works, so identifying the problem and fixing it is much faster. For the kind of minor bug that’s potentially acceptable to launch a game with, if it’s something tests detect, it’s probably easier to fix than it is to determine whether it’s viable to just ignore it. If it’s something tests don’t detect, it’s just as easy to ignore whether it’s because there are no tests or because despite there being tests, none of them cover this situation.

    The games industry is rife with managers doing things that mean developers have a worse time and have the opposite effect to their stated goals. A good example is crunch. It obviously helps to do extra hours right before a launch when there’s the promise of a holiday after the launch to recuperate, but it’s now common for games studios to be in crunch for months and years at a time, despite the evidence being that after a couple of weeks, everyone’s so tired from crunch that they’re less productive than if they worked normal hours.

    Games are complicated, and building something complicated in a mad rush because of an imposed deadline is less effective than taking the time to think things through, and typically ends up failing or taking longer anyway.


  • I think you’re reading things into my comment that I intentionally didn’t put in it. I’m just making the point that games already don’t get to control the amount of hardship the player experiences because some players start out better than others, and some improve faster than others. If a game has a fixed difficulty level, there’ll always be people who find it easier than the developers intended, and people who’d still be unable to finish it with thousands of hours of practice (and plenty of people will play for ten or twenty hours before deciding they don’t have time to find out if they’d eventually get good enough). On the other hand, if a game’s got several modes, then there’s a good chance a player will pick a difficulty level that’s too easy or hard for them, so it could make the problem worse, but, critically, it wouldn’t be what introduced it in the first place.

    Regarding your point about Animal Farm, it’s a bit more like deciding not to read an encrypted copy of the book. It might be a trivial Caesar cipher that could be easily broken, and you could be reading about some animals being more equal than others in a few seconds, or it could be modern AES that can’t be broken before the heat death of the universe, or it could be anything in between. If you don’t quickly make enough progress to see that you’re actually going to get to read it, then you’ve no way to know whether it’s seemingly insurmountable or literally insurmountable.

    If someone’s saying they don’t have time to get good at Dark Souls, they’re agreeing with you that not everything has to be for everyone, and they’ve decided that Dark Souls isn’t for them. They don’t have to be happy about that, though, especially if they’ve had to pay for the game to find out.


  • AnyOldName3@lemmy.worldtoMemes@lemmy.mlGame difficulty
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    2 months ago

    Different people have different skill levels, so will experience different levels of hardship. Someone who’d played every Dark Souls game ten times (which isn’t that rare) would find Elden Ring much easier than someone who’d never played a soulslike before. If the difficultly could be scaled to normalise for that, then everyone would have a more consistent experience closer to the intended one. It’s probably not remotely practical to achieve that in every case, though.


  • Circumventing DRM is illegal under the DMCA, but the DMCA has an exception saying you’re allowed to ignore parts of the DMCA if it’s for purposes of interoperability between different computer systems. It’s that exception that makes emulators legal in the first place. However, there’s no case law setting a precedent as to whether the DRM circumvention prohibition or interoperability exception wins when both apply.

    That means that the decryption is in a grey area if it’s part of an emulator, but definitely illegal if it isn’t.

    We also don’t know if this is an argument Nintendo relied on to stop Yuzu. Their initial court documents claimed things like emulators being totally illegal and only invented for piracy, which weren’t true, and they settled out of court, so the public can’t see what the final nail in the coffin was. It could simply be that they’d make Yuzu’s position expensive to defend with spurious delays until they were bankrupt or shut down and gave them all their money, which doesn’t require Nintendo to be legally in the right.

    Not long before this, Dolphin’s Steam release was cancelled because Nintendo asked Valve to block it, so the Dolphin team double checked they were entirely above board with their lawyers. Despite Dolphin containing the decryption keys from a real Wii, and using them to decrypt Wii games, they were confident it wasn’t at risk. The keys are an example of a so-called illegal number, but they’re generally believed to not actually be illegal (hence the Wikipedia article about them featuring several examples). The decryption should be safe as the lawyers thought that if push came to shove, the interoperability exception would beat the DRM circumvention prohibition.







  • Desktop mail clients all seem to be dire, but Mail for Windows 10 seemed to suck a lot less than anything else. I, too, am a victim of it not noticing new mail for a couple of hours after it’s sent unless I explicitly refresh it, despite it being set to get new mail on push, but I’d still rather use it over Thunderbird, which I tried years ago, and tried again when they started warning about forcing Outlook onto people. Unfortunately, it looks like Mozilla decided that there were a non-zero number of good things about Outlook, and made a clone of it, as it’s got basically all the things I hate about Outlook.



  • I think you’ve misunderstood my complaint. I know how you go about composing things in a Unix shell. Within your post, you’ve mentioned several distinct languages:

    • sh (I don’t see any Bash-specific extensions here)
    • Perl-compatible regular expressions, via grep -P
    • printf expressions
    • GNU ps’s format expressions
    • awk

    That’s quite a lot of languages for such a simple task, and there’s nothing forcing any consistency between them. Indeed, awk specifically avoids being like sh because it wants to be good at the things you use awk for. I don’t personally consider something to be doing its job well if it’s going to be wildly different from the things it’s supposed to be used with, though (which is where the disagreement comes from - the people designing Unix thought of it as a benefit). It’s important to remember that the people designing Unix were very clever and were designing it for other very clever people, but also under conditions where if they hit a confusing awk script, they could just yell Brian, and have the inventor of awk walk over to their desk and explain it. On the other hand, it’s a lot of stuff for a regular person to have in their head at once, and it’s not particularly easy to discover or learn about in the first place, especially if you’re just reading a script someone else has written that uses utilities you’ve not encountered before. If a general-purpose programming language had completely different conventions in different parts of its standard library, it’d be rightly criticised for it, and the Unix shell experience isn’t a completely un-analogous entity.

    So, I wouldn’t consider the various tools you used that don’t behave like the other tools you used to be doing their job well, as I’d say that’s a reasonable requirement for something to be doing its job well.

    On the other hand, PowerShell can do all of this without needing to call into any external tools while using a single language designed to be consistent with itself. You’ve actually managed to land on what I’d consider a pretty bad case for PowerShell as instead of using an obvious command like Get-ComputerInfo, you need:

    (Get-WmiObject Win32_ComputerSystem).FreePhysicalMemory / 1024
    

    Even so, you can tell at a glance that it’s getting the computer system, accessing it’s free physical memory, and dividing the number by 1024.

    To get the process ID with the largest working set, you’d use something like

    (Get-Process | Sort-Object WorkingSet | Select-Object -Last 1).Id
    # or
    (Get-Process | Sort-Object WorkingSet)[-1].Id
    

    I’m assuming either your ps is different to mine, or you’ve got a typo, as mine gives the parent process ID as the second column, not the process’ own ID, which is a good demonstration of the benefits of structured data in a shell - you don’t need sed/awk/grep incantations to extract the data you need, and don’t need to learn the right output flag for each program to get JSON output and pipe it to jq.

    There’s not a PowerShell builtin that does the same job as watch, but it’s not a standard POSIX tool, so I’m not going to consider it cheating if I don’t bother implementing it for this post.

    So overall, there’s still the same concept of composing something to do a specific task out of parts, and the way you need to think about it isn’t wildly different, but:

    • PowerShell sees its jurisdiction as being much larger than Bash does, so a lot of ancillary tools are unnecessary as they’re part of the one thing it aims to do well.
    • Because PowerShell is one thing, it’s got a pretty consistent design between different functions, so each one’s better at its job as you don’t need to know as much about it the first time you see it in order to make it work.
    • The verbosity of naming means you can understand what something is at first glace, and can discover it easily if you need it but don’t know what it’s called - Select-String does what it says on the tin. grep only does what it says on the tin if you already know it’s global regular expression print.
    • Structured data is easier to move between commands and extract information from.

    Specifically regarding the Unix philosophy, it’s really just the first two bullet points that are relevant - a different definition of thing is used, and consistency is a part of doing a job well.


  • Powershell isn’t perfect, but I like it a lot more than anything that takes sh as a major influence or thing to maintain backwards compatibility with. I don’t think the Unix philosophy of having lots of small tools that do one thing and do it well that you compose together has ever been achieved as I think being consistent with other tools you use at the same time should be part of doing your thing well, and things like sed, grep and perl all having different regular expression syntax demonstrate inconsistency and are easy to find. I also like that powershell is so verbose as it makes it much easier to read someone else’s script without knowing much powershell, and doesn’t end up getting in the way of actually writing powershell as the autocomplete is really good. I like having a type system and structured data, too.

    Some of these things are brought to a unixier shell with nushell, but I’m not convinced it’ll take off. Even if people use it, it’ll be a long while before you Google a problem and the solution also includes a nushell snippet, whereas for any Windows problem, you’ll typically get a GUI solution and a powershell solution, and only a maniac would give a CMD solution.



  • The legalese in the US (which might as well be everywhere as you need to have compatible copyright with the US to have a trade deal with the US, and your country is in trouble if it doesn’t have a trade deal with the US) is basically that:

    • If you buy a physical copy, you’ve become the owner of that one copy of the IP contained within. As the owner of that copy, you can do stuff with it like read it, display it, destroy it, or sell it on to someone else thanks to the First Sale Doctrine (but you can’t do other things like copying it, unless it’s a DVD as there’s a specific exemption for the copy your DVD has to make to RAM in order to decode the DVD). There’s nothing the copyright holder of the original can do to stop you exercising these rights.
    • If you buy a digital ‘copy’, you’ve not bought a copy, you’ve bought a licence to use one of the publisher’s copies that they’ve given you permission to have on your device(s). They’ll also have given you permission to do things like read it if it’s an ebook or play it if it’s a video game, but as it’s their copy, not yours, you don’t automatically get rights to do anything they’ve not explicitly permitted you to, and it’s not in their interests to permit you to sell it on unless they think you’ll pay enough more for a resaleable copy that it covers a potential future lost sale.

    I’m sure plenty of publishers would love for the second set of rules to apply to things like books, and from a quick googling, it seems like occasionally academic textbooks have included a licence agreement instead of you actually owning the physical book, but I imagine that most publishers are concerned about bad PR from attempting this with a hit novel and also don’t want to be accused of fraud for having their not-a-book-just-a-licence on the shelf next to regular books and thereby tricking consumers into thinking they were buying a regular book. EA attempted to double-dip over a decade ago with Battlefield 3, which included a copy of the game (with regular First Sale Doctrine rights) and a licence key for the online pass (which wasn’t transferrable) and got bad press because of it. Newer PC games often come as a key in a box with no disk or a disk that only runs a web installer, so you’ve not got a copy of the game to claim you’ve bought and obviously only have a licence, and this seems to have caused less upset. This wouldn’t work with a book, though, as you have to fill in the pages at the printing factory, and can’t magically do it only after the user’s got it home.




  • The perfect, good, mediocre, and just barely tolerable are all enemies. Sometimes bad is better as it doesn’t erode the motivation to solve the problem and means you’re more likely to end up with a good solution later. Often, when people accuse others of letting the perfect be the enemy of the good, the option was neither perfect nor good, just mediocre or barely tolerable. The exception is when one solution can go on to evolve into a better one, but it can still be better to wait until it does before deploying it.

    I’m not convinced this is exactly applicable to the story in the OP, though. The compromise would have eroded the motivation to vote for the original legislation in that election, but probably made it more likely that it could have happened in the next one, and made the consequences of putting it off that long slightly less bad.