Eh the difference between infinite carry weight and not, for me at least, are two things: first, it means I don’t have to fast travel to player housing to drop things off or switch loadouts, which is a QoL thing to skip busywork and load screens. Second, it slightly increases the player’s economic power but imo the economies of the games are broken easily enough that this isn’t really a concern.
Eh the difference between infinite carry weight and not, for me at least, are two things: first, it means I don’t have to fast travel to player housing to drop things off or switch loadouts, which is a QoL thing to skip busywork and load screens. Second, it slightly increases the player’s economic power but imo the economies of the games are broken easily enough that this isn’t really a concern.