I’d love to see what kind of a game dev community we have here on beehaw and help each other out. Whether you use Unreal, Unity, Godot or even your own engine, let’s see what you got!

  • Otome-chan@kbin.social
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    1 year ago

    I’ve been working on a zeldalike in python off/on for the past while now. Nowhere near done but I’m mostly doing it for fun/hobby. I’m no artist so solo gamedev is kinda hard (ended up drawing all the sprites myself which is why it looks like programmer art lol).

      • Otome-chan@kbin.social
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        1 year ago

        thanks. I’m making good progress on it. I’ve got quite a few of the items done, basic map graphics are done. etc. I even have a minimap system that fills out as you explore it’s pretty cool :) I struggle pretty hard with the art though haha.

          • Otome-chan@kbin.social
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            1 year ago

            I code damn near everything in python so it was naturally my language of choice (looking back I should’ve just used unity lol). I’m using pygame for it which basically works similar to older game/graphics libraries. so everything is coded from the ground up.