The actual execution was a mess, but Skullface’s inspiration for his parasite weapon being the experience of linguistic imperialism as a child was a really novel premise. The idea that he would get his revenge by creating a weapon that killed anyone who spoke English is some cool super-villain shit I don’t think I’ve ever encountered before. “Race-selective” weapons, genetic-targetting weapons, religious indoctrination viruses, I’ve seen all those, but I think MGSV is the only time I’ve encountered a weapon that targets a language community.

    • GinAndJuche@hexbear.net
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      7 months ago

      Death standing was really good, sure it was weird but it ultimately was an exploration of modern alienation and the breakdown of social structures with some decent side themes relating to mortality and social reproduction.

      Maybe I’m just biased it managed to make walking an interesting mechanic.

    • LaGG_3 [he/him, comrade/them]@hexbear.net
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      7 months ago

      left to his own devices his stuff is kind of a mess

      To be fair, this is a lot of people. George Lucas is another “auteur” creator that’s at his best when others are more involved.

    • scops@reddthat.com
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      7 months ago

      I think he’s really good at evoking feeling through visual storytelling, and finding gameplay that mostly kinda reinforces those themes.

      The underlying themes in his work often don’t hold up to fridge logic, but it’s still an engaging and memorable experience while you’re playing. Death Stranding was one of my favorite games I played last year (hashtag patientgamer…).

    • Frank [he/him, he/him]@hexbear.netOP
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      7 months ago

      Seems like that’s how it goes with most “Auteurs”. They might be very important to the whatever final product they have, but they’re still just people and need other experts and collaborators to keep them balanced.