• TheOneCurly@lemmy.theonecurly.page
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      1 year ago

      I did for the first 5e game I ran and then haven’t since.

      This sort of thing can work if you also offer xp for other things you want the players to do like healing the goblin or sending it back to its people somehow.

    • SolOrion@sh.itjust.works
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      1 year ago

      I do. I don’t think it’s particularly much of a hassle as the DM, I just keep a tally of how much xp they’ve gained over the session. At the end, I’ll divide it by the number of players and tell them how much xp they gained.

      But yeah I try to make it clear that XP doesn’t = murder. I reward xp based on the scenario, not based on how many things they kill. So if they avoid killing entirely I’ll give the same amount of xp as if they had killed everything there. Hell, sometimes I give a bit more for creative approaches.

      To be clear, the way I run XP is pretty much just milestone except everyone gets the satisfaction of the number going up and nobody asks me, “so when do we level up?”

      Meme still funny tho.