I see the phrase ‘ahead of it’s time’ used a lot like a long with words such as ‘underrated’ or ‘epic’ or ‘literally’, or ‘ironic’. I read how ahead of it’s time is used for literally any popular game that it alters the meaning of the phrase.

Anyways here is a list of games I feel would have sold or been more known had they been released several years in the future:

  • Jurassic Park Trespasser: the YouTube channel ResearchIndicates and one of the most informative Let’s Play videos of all time best explains this game.

JPT had a rather ambitious physics engine AND open world environments which seemed pretty much undoable at the time, along with non gameplay breaking story flow with Attenborough himself. But just like with No Man’s Sky the hype engine and promising too much got the devs way over their heads and failed. Valve was able to continue what JPT started with Half Life, but I imagine if it had more time JPT could have been an immersive classic.

  • Time Splitters Future Perfect an FPS with sharable Map Creation content. The problem I feel was many people didn’t try this as Halo’s Forge wasn’t out yet to bring to light what user content can really do, and less accessible online play at the time.

  • Tony Hawks Pro Skater 3 Okay this doesn’t count, but I just want to mention this because the official Sony Network Adapter wasn’t even out yet when this released. You have to use a specific brand of Linksys or D-Link USb to Ethernet adapter on your PS2 to get it to work 😄. So I classify this ahead of it’s time due to the first party product not existing yet.

  • Psychonauts. This was an easy one, non Mario platformers weren’t the trend among the ocean of best selling Xbox titles. Thankfully A Hat In Time much later showed the more mainstream appeal of small dev platformers.

  • Dragon Quest 1 & 5 in the US. Not in Japan as you could shut down Japan for a day with the release of a new Dragon Quest game (tip for invaders). DQ has always struggled in the US partly due to, oddly enough, taking so long to reach the US. It’s a mix of too early and too late, with DQ 1 inventing the traditional console RPG format, and DQ5 being Pokemon before Pokemon, to quote Tim Rogers. But early DQ games releasing far too late on the NES life and not releasing on SNES I feel could have made DQ games closer to FF games in the US

  • Pigeon@beehaw.org
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    1 year ago

    Thief seemed really cool for a while, coming to it for the first time sometime after the release of Deus Ex: HR, but then I got really stuck in the weird sewer monster level which felt out of place. Ran out of arrows, couldn’t find my way through it, gave up 🙃

    • comicallycluttered@beehaw.org
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      1 year ago

      Yeah, parts of Thief can get weird. It kind of lulls you in with a regular medieval world and then a bunch of weird fantasy stuff and supernatural monsters come in.

      I once accidentally quick saved just before a zombie thing killed me. That first quick load was a surprise.

      Admittedly, the game in general has quite a few issues in terms of being accessible to modern audiences (mods help, and there are quite a lot). It got streamlined a lot by the time of the third game (it was also the first on console, so it had to be more accessible).

      But man, that third game goes hard in one level that’s absolute survival horror. Shit still sticks with me today. That level was honestly a little terrifying. Like, I absolutely hate survival horror, but it’s probably one of the best designed levels I’ve played in a game. Even has its own Wikipedia entry!

      I personally think Thief II: The Metal Age is the best because it sticks to a more steampunk kind of feel. There’s still a fantasy element, but it’s a bit less pronounced and there’s not much horror (it’s the one I feel influenced Dishonored the most, where there’s a kind of a “creep” factor, but not straight up terrifying), although I haven’t played it in a while and might be misremembering.

      Fun fact about the first game, though: Ken Levine worked on some of the lore and level design. Eventually went on to develop System Shock 2 and eventually BioShock.

      Fun fact about the third game: one of the level designers for the horror level went on to work with Levine on BioShock and worked on the level design for the “Fort Frolic” section of the game, which also had a bunch of horror vibes (more than the rest of the game, at least, which leaned into some horror a fair amount already).