Yuritopiaposadism [none/use name]@hexbear.net to games@hexbear.netEnglish · 23 days agoAssassin's Creed Shadows' huge but shallow open world is proof that we've lost the Nemesis System just when we need it mostwww.pcgamer.comexternal-linkmessage-square9fedilinkarrow-up135arrow-down10
arrow-up135arrow-down1external-linkAssassin's Creed Shadows' huge but shallow open world is proof that we've lost the Nemesis System just when we need it mostwww.pcgamer.comYuritopiaposadism [none/use name]@hexbear.net to games@hexbear.netEnglish · 23 days agomessage-square9fedilink
minus-squarecompanero [he/him]@hexbear.netlinkfedilinkEnglisharrow-up15·23 days agoThe core problem IMO is the fundamentally corporate desire to make every player have the same homogeneous experience. Games need more Metroidvania and Immersive Sim elements.
The core problem IMO is the fundamentally corporate desire to make every player have the same homogeneous experience. Games need more Metroidvania and Immersive Sim elements.