I never got over the axtinguisher/degreaser nerf
Pyro players when they’re asked to plan more than one action in advance .
pyro is just w+m1
me hiding around a corner ready to puff and sting
nooooo nerf the pyro
Just for that I’m spamming scorch shot from spawn
There are few arguments that go deeper into masturbatory slapfighting than what classes/skills/tactics are “skilled” and which are not, implying on the side which are allowed to be used in a game designed to use them all.
real
I hate the insistence that any randomness be taken out of “competitive” games. Like a football or a golfball never got a bad bounce.
What if I use a skill that increases crit chance
It’s been years since I’ve really played TF2 but I believe you can increase random critical hit chance by getting assist damage
That used to be an absurdly strong strategy in pubs, before the crit nerf 800 damage in 30 seconds got you up to the max of ~50% crit chance, 80% for melee.
So you’d just pop around a corner as demo and airburst stickies at the heavy until you got a crit, then go ham knowing half your shots were going to be crits and it’d be trivial to keep up 800 damage until the team was wiped.
It’s a bonus scaling modifier on top of a base 2% based on any damage done in the last twenty seconds, not just assist damage. It caps at 10% at 800 recent damage done. Melee weapons have a base of 15%, with bonus crit modifier capped at 45%.