Parsani [love/loves, comrade/them]@hexbear.net to games@hexbear.netEnglish · 18 hours agoMarx would have argued with people about the definition of a roguelike/litehexbear.netimagemessage-square22fedilinkarrow-up1149arrow-down11
arrow-up1148arrow-down1imageMarx would have argued with people about the definition of a roguelike/litehexbear.netParsani [love/loves, comrade/them]@hexbear.net to games@hexbear.netEnglish · 18 hours agomessage-square22fedilink
minus-squaredustcommie [none/use name]@hexbear.netlinkfedilinkEnglisharrow-up17·edit-213 hours agoAnything else being called a roguelike is revisionism used to market games and ignores the fundamental contradictions between adventurers and dungeons
Anything else being called a roguelike is revisionism used to market games and ignores the fundamental contradictions between adventurers and dungeons