I fucking knew they were cooked. Can’t wait to see the fanboys try to defend this slopfest mcu fan service turd lmao

  • jjjalljs@ttrpg.network
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    10 days ago

    I don’t really have a problem with things being re-used, and calling game developers “lazy” is such a tired cliche. Making software is hard.

    • 0__0 [he/him]@hexbear.netOP
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      10 days ago

      There’s a difference between reusing some assets for graphics, enemies and the such, and reusing something that is supposed to be the bread and butter of the experience you want to present to the player. Like, the System Shock Remake pretty much reuses the same fucking boss every single time lmao, yet I think that game is absolutely amazing. Again, boss fights aren’t central to the experience System Shock offers. FromSoftware has set a precedent in their other games where most of their boss fights each felt unique and challenging, but fair. Not every boss is like this, but most of them are. In this game, bosses feel more like just another mob/NPC encounter (probably because a worrying amount of them are). Not a unique challenge you know you’re gonna have to take some time to master, but just another roadblock you bump into that you instantly forget even existed.

      • jjjalljs@ttrpg.network
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        10 days ago

        Ok. I enjoyed the game. When I encountered the big void grabby face guy a second time, I went “oh it’s this motherfucker again!” and then had a fun time fighting him.

        I also played a lot of monster hunter where too just fight the same basic monster a lot. The process is typically fun so I don’t mind. Maybe you should avoid monster Hunter.

        So, like, you can get as mad about it as you want, I guess, but it’s not in my top list of things I’d change about the game.