Chloyster [she/her]@beehaw.orgM to Gaming@beehaw.org · 30 days agoThe world is ending but here's a side quest - will RPGs ever solve their urgency problem?www.eurogamer.netexternal-linkmessage-square55fedilinkarrow-up197arrow-down10
arrow-up197arrow-down1external-linkThe world is ending but here's a side quest - will RPGs ever solve their urgency problem?www.eurogamer.netChloyster [she/her]@beehaw.orgM to Gaming@beehaw.org · 30 days agomessage-square55fedilink
minus-squarebarsoap@lemm.eelinkfedilinkarrow-up0·edit-229 days ago Because the world isn’t “ending”. It isn’t.
It isn’t.