Genuinely, the guy is complaining that the game, that we know practically nothing about, will probably give you a questline to liberate slaves.
At the most basic level (I.E. role-playing as an evil character) I sort of agree. But, like, they’re not going to force you to do the whole quest. Ignoring the prompt is the evil option. If you ignore the questline, the slaves remain slaves.
The problem isn’t wokeness. I doubt anyone would object to the concept of role-playing as an evil character. Hell, it can even be beneficial to role-play as an evil character, as it can provide insight into what motivates evil in the real world. Bethesda isn’t trying to take away evil options because they have a woke agenda. Bethesda isn’t going to give us evil options because Todd Howard is an idiot who believes having broad gameplay is the same as having deep gameplay.
The treat hogs know next to nothing about the game but they’re getting mad in advance because they anticipate having less cruelty for cruelty’s sake.
I’ve enjoyed evil playthroughs before, such as in Star Wars: The Old Republic. That said, the absence of evil options doesn’t send me off to wage culture war.
That’s a funny coincidence, that’s one of few games I could tolerate going full evil, honestly I suspect the game is not that fun if you don’t act like a cartoonishly evil Saturday morning villain
Being a "nice* Sith is pretty underwhelming. Sith Warrior has good Vader vibes as evil and Sith Inquisitor is basically the Space Jonkler.
Sith Inquisitor was definitely my favorite playthrough, the evil acts you can commit are straight up hilarious and the characters you’re committing the acts against more or less deserve it so you never get what I call “phantom guilt” like you get in other games
Instead its alot of schadenfreude and ironic comeuppance
There’s that one person at the casino you can zap so. Many. Times.
I’ll admit it, I was mashing the zap button the whole game, the way the steam came off their bodies while they stood up and got back into bioware conservation mode absolutely killed me every time lmao
And then they’d say something goofy af like “Well that was unpleasant and rude”
I also used the disco-lit party bomb pretty much every time before I did an execution scene; the party bomb continued during the execution part!
An underrated aspect of that game is really the color pallette, mixed with the animation effects it really made alot of scenes pop out
Mmorpg’s tend to either have oversaturated or subdued color schemes, but Old Republic somehow hit the sweet spot
Agreed.
My Sith Inquisitor even wore a dapper formal outfit (the one The Defector wears during the first Imperial flashpoint) that popped because of the lighting and contrast and somehow it made all his shenanigans seem even funnier.
I named my inquisitor “Traitorro” and went for light side, levelling up in pugs was quite something
Yeah, evil options in games are usually pretty underwhelming. It’s almost like developers put them there as a token nod to contrarians.
Old Republic had theatrical and even campy evil options for Sith characters, and that was fun.
One example was that my Inquisitor took control of an already-existing Dark Side cult on Nar Shadda, and didn’t just maintain it but expanded its operations and demanded “robes of solid gold!” The cultists said that was impossible… so he settled for silk.
There’s also times you can zap people with Force Lightning not just to interrogate, but to fuck with them, including behind-the-back flourishes!
https://www.youtube.com/watch?v=YX4dWvLsUFQ&list=PLhX2FxtDc1fT6fqwOqKhfWCmE-MZoqh4s&index=11
I found a YouTube link in your comment. Here are links to the same video on alternative frontends that protect your privacy: