This right here. As a 40+ gamer, I don’t mind 30fps. Been dealing with lower fps for a long, long time and its fine for me. But that just seems like an unreasonably low expectation of a AAA video games these days.
It was new gen three years ago, and its kept up the 60fps dream for a lot of games over the last three years. However developers were always going to hit the point of diminishing returns when their visions got bigger, and now we’re there.
If you target 60 fps you have to be more conservative woth poly counts, draw calls, shader complexity, rendering capabilities etc. You get have more you can play with on the rendering side and can technically have better visuals. It’s a dev decision. Devs will always need to make that decision until there are not hardware limitations.
Double the frame rate is always better than marginally better visuals no one would even notice unless you have a magnifying glass to compare side by side
games like minecraft, runescape or WoW are still popular, why the hell are studios spending this much of their performance on having 4k resolution on every rock, tree and dust mite
Beth has historically had to make serious gameplay concessions because of consoles. Console limitations killed open cities and levitation on their engine in Oblivion.
As someone who doesnt mind 30fps, there shouldnt be games running at 30 on new gen hardware anymore lol
What’s really weird to me is the hard 30fps cap. Why not have at least an option to disable the cap and let VRR do it’s job?
This right here. As a 40+ gamer, I don’t mind 30fps. Been dealing with lower fps for a long, long time and its fine for me. But that just seems like an unreasonably low expectation of a AAA video games these days.
It was new gen three years ago, and its kept up the 60fps dream for a lot of games over the last three years. However developers were always going to hit the point of diminishing returns when their visions got bigger, and now we’re there.
If you target 60 fps you have to be more conservative woth poly counts, draw calls, shader complexity, rendering capabilities etc. You get have more you can play with on the rendering side and can technically have better visuals. It’s a dev decision. Devs will always need to make that decision until there are not hardware limitations.
Double the frame rate is always better than marginally better visuals no one would even notice unless you have a magnifying glass to compare side by side
and in this case rhey made the wrong decision imo
games like minecraft, runescape or WoW are still popular, why the hell are studios spending this much of their performance on having 4k resolution on every rock, tree and dust mite
Beth has historically had to make serious gameplay concessions because of consoles. Console limitations killed open cities and levitation on their engine in Oblivion.
I don’t mind if they play it safe with Starfield.