Death Stranding came out in 2019. Death Stranding 2 will come out in 2025. That’s six years for two games. If these were the PS2 days Kojima would have cranked out 3 Death Stranding games by now and we’d be getting Death Stranding 3: Subsistence along with a teaser for Death Stranding 4 next year.

Remember when video game trilogies used be to a huge thing in the sixth and seventh generations? You’d typically get 3 games in about 5-7 years

See: Halo, Gears of War, Resistance, Killzone, etc

  • plinky [he/him]@hexbear.net
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    1 month ago

    uncritical support to no crunch time rat-salute

    Idk supergiant (I think I’ve heard they are fairly tight inside) seems fine doing one small game in three years? Instead of yearly ubisoft slop (they make them like in 2? Or did they switch to 3?)

    Larian or rockstar do like one in 5 years (although rockstar sucks on working part)

    • booty [he/him]@hexbear.net
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      1 month ago

      rockstar do like one in 5 years

      yeah rockstar makes games that take so much effort that they probably shouldn’t exist at all, so they take a long time to make even under awful crunch conditions

      • plinky [he/him]@hexbear.net
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        1 month ago

        I’m kinda fine-ish with eye candy, it could be neat on a budget 5 years later, scope though grinds my gears, don’t need your square kilometers of procedurally generated forest with dick to show for it except randomly placed animals. I want to get lost in a forest I will go to a real forest. Same for half the cities, like I get how gta landed there, but as a result walking in that game feels just wasteful in time

        • emeralddawn45@discuss.tchncs.de
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          1 month ago

          Except if youre only playing the games with cutting edge graphics 5 years later then they could just make games with 5 year old graphics tech and you could play brand new games and youd still have identical graphical experiences.

          • plinky [he/him]@hexbear.net
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            1 month ago

            I don’t think game dev changes that much (timewise) with older graphics but same scope (maybe I’m wrong), you still have to have artist design this shit with lighting, surfaces, colors etc, it doesn’t (again, I suspect, not a dev) become that simpler/faster just because you used ue4 instead of ue5 to draw a city, for example. If you spend roughly same time, it’s probably a wash what you used.