Whatcha all playing?

I’ve got a few on my list this week.

Ufo 50 continues to be one of my favorite purchases in a long time. It’s the best collection of games since the orange box imo.

The new Zelda has also been stellar. The frame rate issues are certainly unfortunate, and it may be worth it for some to wait on a more powerful switch 2 to play this title, but I highly recommend checking it out at some point. The game is really creative and the Hyrule you get to explore is super fun imo.

I want to get back to the plucky squire, but these games have kept me busy unfortunately

  • JCPhoenix@beehaw.org
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    6 hours ago

    I’m about halfway through FP1 (I have the DLC). I want to go back and finish it, but like you said, it just kicks the shit out of you. It’s legitimately stressful for me to play it, so I’ve kinda been like “Ehhh…do I really wanna play right now?”

    But I am hoping to eventually complete it. Because FP2 does look interesting.

    • DdCno1@beehaw.org
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      5 hours ago

      This is so strange to hear. I loved Frostpunk, but found it to be the very opposite: Far too easy and forgiving, which made the finale in particular, as the music swells up dramatically and the storm reaches its peak, feel kind of anticlimactic, because everyone was well-fed and warm(ish) in my settlement on my first attempt of playing it. Not one person froze or starved to death, no kids were sent into the mines and we most certainly didn’t serve a 19th century spin on Soylent Green.

      I know this sounds like I’m bragging, but I think the reason why this game felt so trivially easy to me is that I grew up with far more complex, challenging and punishing city builders, like Caesar 3, Pharaoh, The Settlers 2, 3 and 4, Anno 1602 and 1503, etc. I must have played many hundreds of hours of Caesar 3 alone, watching city after city succumb to fires, pestilence, barbarians and unrest until I figured out how to deal with these issues. There are so many more variables and difficult decisions in these games compared to Frostpunk, despite their idyllic presentation. Frostpunk’s core city building mechanics suffer from the very idea the narrative and the few scripted decisions aim to avoid: Pretty much every problem the player has to face when building the city has an ideal and obvious solution (if you know your city builders). It’s more of a puzzle game than an actual city builder. A very pretty and atmospheric one, which is why I enjoyed the brief campaign, but still.

      I hope this encourages you to pick it up again. It may seem difficult at first glance, but once you figure it out, you can cruise your way through it with little effort and spend most of your time looking at the pretty graphics, waiting for the next scripted event.