I was more talking about generalities like picking lategame powerspikes into a push lineup, or similarly drafting single target control exclusively against a mobile core and a save support.
I haven’t played nor watched league enough to make an informed comparison.
The biggest difference design wise are
-variable turn rates making kiting harder, which opens up the design space for melee adcs without a dash
-denying giving reduced xp, which makes lanes with large skill gaps absolute blowouts
-most abilities are smartshot, which de-emphasizes mechanical skill in favor of macro knowledge on when to push your buttons
-woods does not spawn for the first minute, meaning that dedicated jungle isn’t a thing.
The entire roster is free without any grinding, which is what made me get into it over league ten years ago.
Here is a guide for making the LOL>DOTA switch written by the most popular third party stats site:
If you understand csing, and the general concepts of vision and timings, you are over the majority of the hard part, and will likely calibrate at a higher rank than me.
I sometimes play head games and make them choose a hero they thought I was gonna pick but then after getting my teammate to choose their hero, I choose the REAL hero I was gonna use the whole time. Simply the biggest brain. I know
In pickup mobas it is inevitable that ~1/3 of matches are straight up lost on the character select screen.
Love to spend 40 minutes executing a single round of very convoluted rock paper scissors.
Rock, paper, scissors meets chess
If it’s a hard counter and not just a skill issue, it’ll be over in about a half hour, but that’s a nitpick. Point taken.
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I was more talking about generalities like picking lategame powerspikes into a push lineup, or similarly drafting single target control exclusively against a mobile core and a save support.
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I am a DOTA 2 player.
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I haven’t played nor watched league enough to make an informed comparison.
The biggest difference design wise are
-variable turn rates making kiting harder, which opens up the design space for melee adcs without a dash -denying giving reduced xp, which makes lanes with large skill gaps absolute blowouts -most abilities are smartshot, which de-emphasizes mechanical skill in favor of macro knowledge on when to push your buttons -woods does not spawn for the first minute, meaning that dedicated jungle isn’t a thing.
The entire roster is free without any grinding, which is what made me get into it over league ten years ago.
Here is a guide for making the LOL>DOTA switch written by the most popular third party stats site:
If you understand csing, and the general concepts of vision and timings, you are over the majority of the hard part, and will likely calibrate at a higher rank than me.
Draft is all about metagaming baybee.
I sometimes play head games and make them choose a hero they thought I was gonna pick but then after getting my teammate to choose their hero, I choose the REAL hero I was gonna use the whole time. Simply the biggest brain. I know